Hello dear Duelyst community,
After several months of work I very happy to be here and give you a new Disenchanting guide for v.1.96.
First I want to mention who worked on that guide beside me: PonchoMango and Iceyfire95 :-) Thanks to these guys the guide got finished by now and it also enfolds way more ideas and things I envisioned when I asked for their help! Without them the guide would be way worse. Also many thanks to /u/F8_ for creating the guide’s template, upon which we built and extended!
So, now let’s talk about the guide’s contents. There is more to it than only a pure what to disenchant and what not guide.
First and foremost of course it gives advice on what Legendaries and Epics are bad or good and should be disenchanted, kept or crafted. We put the cards in 5 tiers (Staples, Keep, Archetype, Tech, Disenchant) and every card got a rating (0-5 out of 5). Our reasoning is that some cards are not really good but useable in some way and maybe someone who is more conservative (and playing that faction) wouldn’t want to disenchant these. So they are not “Disenchant” tier but have only a rating of e.g. 2/5. At the same time a different player will deduce from this the card can be safely disenchanted. In the end everyone has to make that decision on their own but we tried to offer some guidelines (and more than only just good / bad).
For more information on our rating system please read the guide’s first page.
Secondly, we only rated Legendaries and Epics because in our opinion it is not really worthwile to disenchant Commons and Rares because of the lower spirit gain. But newer players would love to know what common and rare cards are good. Therefore we added to every faction page a list with common / rare cards we categorized either as staples or keep. This should help to decide what to craft and if they really want to at least partly what to disenchant (or not to disenchant).
Thirdly, new players would like to know what kinds of archetypes exist in Duelyst and how they look. And how good they are. Something like a tierlist or power rankings. While we couldn’t do exactly that, we at least added a small list of archetypes to every faction’s page, rated them roughly and even put decklists there, so people know how these archetypes could be built.
I think that’s mostly it. If you have any questions, don’t hesitate to ask. There could also still be some minor mistakes, so if you see something super weird please tell us :-)
Before I link to it, I want to stress that this guide is a compromise made by the opinions of 3 people. While we agreed on many things, we had also to discuss many things and come to a conclusion. The reason we were 3 people was that there is never an impasse and in hindsight it was a good decision to do it like that :D
What do I want to say with that? This is a subjective guide which tries to be objective as far as we could achieve that. So if you disagree with certain opinions, that is totally fine and your good right but you also have to accept our opinions to which we didn’t come too easily :) But we are open to serious suggestions!
And please read the guide’s introduction first before you dive in and use it ;)
Thanks for reading! Enjoy disenchanting and crafting new stuff!