Vetruvian Imperium

0
2
25
0
2
25
0
2
25
0
Spell
Dispel a minion.
0
Spell
Destroy a random artifact equipped to the enemy General. Summon a Wind Dervish nearby them.
0
Spell
Transform a minion into a copy of itself.
0
Spell
Give all minions -1/-0.
1
Spell
Set a minion's Attack to 0 until your next turn.
1
Spell
For each artifact equipped to your General, give your General +2/+0 this turn.
1
Spell
Give a minion +1/+1. Draw a card.
1
Artifact
3 durability: Provoke
2 durability: Frenzy
1 durability: Celerity
2
2
1
Dervish
Opening Gambit: Give another Dervish +2/+2 and "This does not disappear at the end of your turn".
2
1
2
Dervish
Opening Gambit: Summon an exact copy of this nearby.
2
2
1
Minion
Blast
2
0
6
Structure
Gateway
2
2
3
Minion
Opening Gambit: Give a nearby minion -2/-0 until your next turn.
2
2
3
Arcanyst
Opening Gambit: The next spell you play this turn costs 2 less.
2
2
2
Minion
Dying Wish: Summon a Wind Dervish on this space.
2
Spell
Give a minion +1/+3 and Provoke.
2
Spell
Give a minion "This cannot move". Draw a card.
2
Spell
Heal your General for 2. Draw two cards.
2
Spell
Destroy a random artifact equipped to the enemy General. Summon a Wind Dervish nearby them.
2
Spell
Deal 2 damage to the enemy General and enemy minions nearby them.
2
Artifact
Your General has +2/+0.
When this is destroyed, shuffle a copy of it into your deck.
3
0
6
Structure
Gateway
Allied Dervishes have +1/+0.
3
0
6
Structure
Gateway
Allied Dervishes can move an additional space.
3
1
7
Minion
Frenzy
When you summon a minion, this gains +1/+0.
3
Spell
Give an allied minion +3/+0, another +0/+3, and another Blast this turn.
3
Spell
Destroy all minions on the same row as your General.
3
Spell
This turn, give your General +3/+0 and "This can move up to 3 spaces. Reduce damage this takes by 3".
3
Spell
Give allied minions +0/+3. Draw a Card.
3
Artifact
Your General has Blast.
4
4
3
Minion
Flying
Dying Wish: Equip a Staff Of Y'Kir to your General.
4
4
4
Dervish
Nearby enemies have -1/-0.
4
1
1
Minion
Opening Gambit: This transforms into an exact copy of another minion.
4
Artifact
Your General has +3/+0.
When your General damages an enemy, set that enemy's Attack to 1 until the end of the next turn.
5
4
7
Minion
Blast
5
Spell
Summon a Wind Dervish on the space in front of each enemy.
5
Artifact
Timeless
At the start of your turn and when this is equipped, summon Wind Dervishes in front of and behind your General.
6
5
5
Minion
Provoke
Dying Wish: Deal 5 damage to the enemy General and heal your General for 5.
6
5
1
Minion
Rush, Blast
This cannot attack Generals.
6
0
6
Structure
Gateway
Opening Gambit: Destroy a minion.
Dying Wish: Resummon it on this space for its owner.
7
9
8
Minion
Your General deals double damage. Your General takes no damage on your turn.
7
Spell
Take control of an enemy minion nearby your General.
9
Spell
Take another turn after this one.