0
2
25
General
Bloodbound Spell: Summon a 2/2 Iron Dervish on a random space nearby your General.
0
2
25
General
Bloodbound Spell: Your General deals double damage to minions this turn.
0
2
25
General
Bloodbound Spell: Give an enemy minion -2 Attack until your next turn.
0
Spell
Deal 3 damage to your General to draw a card.
0
1
1

Rae

Battle Pet
Dying Wish: Dispel the nearest enemy minion.
0
Spell
Dispel an enemy minion nearby your General.
1
Spell
Destroy a friendly minion to turn its space into Exhuming Sand.
1
Spell
This turn, your General gains +2 Attack for every equipped artifact.
1
Spell
Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck.
1
Spell
Lower a minion's Attack to 0 until your next turn.
1
Spell
Steal a random artifact from the enemy General and equip it.
1
Spell
ANY minion's Health becomes equal to its Attack.
1
Spell
Give a minion Blast. It can no longer move.
1
Artifact
Whenever your General destroys an enemy, turn that space into Exhuming Sand.
1
Spell
Draw an artifact from your deck.
1
Spell
Give a friendly minion +1/+1. Draw a card.
1
Spell
A friendly Obelysk gains +3 Attack and may move and attack this turn if able.
2
Spell
Deal 2 damage to the enemy General and all enemy minions around them.
2
Spell
Give a friendly minion +1/+3 and Provoke.
2
2
2
Golem
Bond: Draw two cards.
2
2
1
Dervish
Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears.
2
2
1
Dervish
Dying Wish: Put a random Scion's Wish spell into your action bar.
2
2
1
Dervish
Intensify: Deal 1 damage to the enemy General and this minion gains +1 Health.
2
0
6
Structure
Summon Dervish
2
Spell
Fully heal all friendly minions.
2
Artifact
Your General takes no damage during your turn.
2
0
4
Structure
Summon Dervish
At the start of your turn, deal 6 damage to all enemy minions in this row.
2
Spell
Equip a friendly artifact that was destroyed this game.
2
Artifact
Your General gains +1 Attack.
At the start of your turn, repair all of your artifacts by 1 durability.
2
2
2
Minion
Opening Gambit: Return a nearby friendly minion to your action bar.
2
2
1

Pax

Battle Pet
Dying Wish: Summon two 2/2 Iron Dervishes nearby.
2
2
1
Minion
Blast
2
Spell
Destroy a random artifact on the enemy General. Summon a Wind Dervish with Rush near them.
2
Spell
Return a friendly Obelysk to your action bar and reduce its cost to 0. Draw a card.
2
Spell
Choose an enemy minion. It can no longer move.
2
Spell
Give a friendly minion +2/+2. It takes no damage from Generals.
2
Artifact
Your General gains +2 Attack.
2
Spell
Summon a Wind Dervish nearby each friendly Obelysk. Draw a card.
2
2
3
Minion
Opening Gambit: Lower the cost of all Structure minions in your action bar by 1.
2
0
4
Structure
Summon Dervish
Your dervishes have +1 Health.
3
Spell
Put 3 random Battle Pets into your action bar.
3
Spell
Give a friendly minion +5 Health and Flying.
3
1
5
Minion
Whenever you equip an artifact, this minion gains +Attack equal to the artifact's cost.
3
Spell
Draw two cards.
3
2
3
Minion
Whenever your opponent draws a card, this minion gains a random keyword ability.
3
0
6
Structure
Summon Dervish
Your dervishes have +1 Attack.
3
2
5
Minion
Opening Gambit: Repair all of your artifacts to full durability.
3
Spell
Give all friendly minions +3 Health. Draw a card.
3
2
2
Dervish
Opening Gambit: Summon a copy of this minion on a nearby space.
3
0
8
Minion
Frenzy
Whenever you summon a minion, this minion gains +1 Attack.
3
Spell
Reactivate and take control of an enemy minion with 2 or less Attack until end of turn.
3
3
3
Dervish
Cannot be targeted by enemy spells.
3
Spell
Give a friendly Dervish minion +3/+3 and Flying.
3
0
7
Structure
Build: (2).
Summon Dervish
When this minion is built, start building another on a nearby space.
3
3
3
Minion
Dying Wish: Put a random legendary artifact from your opponent's Faction into your action bar.
3
Spell
Reactivate your General.
3
Artifact
Your General gains Blast.
3
Spell
An enemy minion disappears at the start of your next turn.
3
3
3
Minion
Blood Surge: Your General gains Frenzy this turn.
4
4
3
Minion
Dying Wish: Summon a random Obelysk on this space.
4
5
5
Minion
Build: (2).
Blast
4
Spell
Destroy an enemy minion nearby your General.
4
3
3
Minion
Opening Gambit: Your General gains +2 Attack and takes no damage this turn.
4
Artifact
Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1.
4
Spell
Deal 5 damage to enemies that are not nearby another enemy.
4
1
1
Minion
Opening Gambit: This minion transforms into a copy of an enemy minion.
4
4
4
Minion
Your General has +1 Attack.
4
Spell
Give your opponent a minion to take control of nearby enemy minions with less Attack.
4
Artifact
When your General destroys a minion, summon a copy of it nearby.
4
0
9
Structure
Summon Dervish
Summon Dervish
Summon Dervish
4
1
5
Minion
At the start of your turn, destroy this and all enemy minions.
4
4
3
Minion
Flying
Dying Wish: Draw a card.
4
1
4
Golem
Flying
Opening Gambit: Equip a Staff of Y'kir to your General.
5
Spell
Intensify: Summon 2 Wind Dervishes nearby your General.
5
Spell
Transform an enemy minion into a friendly Wind Dervish.
5
Spell
Summon all friendly minions with Dying Wish destroyed since your last turn on random spaces.
5
4
8
Minion
The enemy General cannot cast their Bloodbound Spell.
5
3
5
Minion
Blood Surge: Summon two Wind Dervishes nearby.
5
5
6
Minion
Your General may move 2 additional spaces.
5
3
3
Dervish
Flying, Rush
Dying Wish: A random friendly Dervish disappears, summoning a Khanuum-ka in its place.
5
3
8
Minion
Whenever this minion takes damage, summon a 0/4 Soulburn Obelysk nearby.
5
3
3
Minion
Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand.
5
4
4
Mech
Opening Gambit: Progresses MECHAZ0R build by +40%.
5
4
3
Golem
Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.
5
Artifact
Your General gains +1 Attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space.
5
Spell
Summon a Wind Dervish with Rush in front of each enemy minion and General.
5
4
6
Minion
Blast
5
Spell
Summon three copies of an enemy minion nearby it. They disappear when attacked.
6
Spell
Equip 2 random Vetruvian artifacts.
6
5
5
Minion
Provoke
Dying Wish: Deal 5 damage to the enemy General. Restore 5 Health to your General.
6
Spell
Turn the entire center column into Exhuming Sand.
6
5
5
Minion
Opening Gambit: Take control of enemy minions with 2 or less Attack on this row.
6
3
3
Minion
Trial: General reaches the other edge of the battlefield with an equipped artifact.

Destiny: Each equipped artifact gives your General a tier of ascension.
6
6
5
Minion
Flying
Dying Wish: Equip 2 random artifacts from your deck.
6
8
8
Minion
Costs 0 if you've cast all three Scion's Wish spells this game.
6
5
7
Minion
Blast
Whenever this minion blasts, summon 1/1 Scarabyte with Flying and Rush in those spaces.
7
Spell
Take control of an enemy minion nearby your General.
8
Spell
Destroy ALL non-Structure minions.
8
4
8
Minion
Blast
Flying
The enemy General takes double damage.
9
Spell
Summon one of each Obelysk from your deck on random spaces.
9
Spell
Transform your action bar into six random Vetruvian cards that cost 4 less.