Songhai Empire

0
2
25
General
0
2
25
0
2
25
0
Spell
The next spell you play this turn costs 1 less. Draw a card at the end of your turn.
0
Spell
Activate an allied minion with 3 or less Attack.
0
Spell
Switch the positions of two minions.
1
1
1
Minion
Ranged
1
Spell
Give a unit +3/+0 this turn.
1
Spell
Deal 5 damage to a minion.
1
Spell
Deal 1 damage to enemy minions.
1
Spell
When you play a minion this turn, draw a card.
1
Spell
Destroy all artifacts equipped to the enemy General.
1
Spell
Teleport your General up to 2 spaces.
1
Artifact
Your General has +1/+0 and Backstab: 2.
2
Artifact
When you play a spell, your General deals 1 damage to the enemy General.
2
2
3
Minion
Backstab: 2.
2
1
2
Arcanyst
When you play a spell, this gains +1/+1.
2
3
3
Minion
Rush
At the start of your turn, deal 1 damage to your General and return this to your action bar.
2
Spell
Give an allied minion +1/+1 and teleport it to any space.
2
Spell
Deal 3 damage to a unit.
2
Spell
Spells you play this turn that deal damage deal +2 damage.
2
Spell
Give an allied minion "After this damages an enemy minion, destroy that minion".
3
3
1
Minion
Ranged
When this attacks, draw a card at the end of your turn.
3
3
3
Minion
Backstab: 2.
After this attacks, it gains +1/+1.
3
1
5
Minion
After this damages an enemy minion, destroy that minion.
3
2
4
Minion
When this takes damage, put a Phoenix Fire into your action bar.
3
Spell
Deal 2 damage to exactly 2 enemy minions. Draw a card at the end of your turn.
3
Spell
Transform a minion into a Panddo.
3
Spell
Give an allied minion +4/+2. If it has Backstab, draw a card at the end of your turn.
3
4
3
Minion
This card costs 1 less for each spell you played this turn.
4
Artifact
Your General has Ranged.
4
4
4
Arcanyst
When you play a spell, deal 1 damage to enemy General and heal your General for 1.
4
5
4
Minion
Opening Gambit: Your opponent's spells cost 2 more until your next turn.
4
Spell
Draw three spells.
5
3
5
Minion
Flying
Backstab: 3.
5
8
8
Minion
At the start of your turn, deal 2 damage to your General.
7
5
10
Minion
When you play a spell that deals damage, put a Kage Lightning into your action bar.
7
Spell
Deal 8 damage to a unit.