0
2
25
General
Bloodbound Spell:
Give your General +1 Attack.
0
2
25
General
Bloodbound Spell:
Both players draw a card.
0
2
25
General
Bloodbound Spell:
Summon a Ripper Egg nearby your general.
0
Spell
Choose an enemy minion. It can no longer counterattack.
0
Spell
If the next card you play this turn is a minion, it costs 2 less and takes 2 damage.
1
Spell
Give a friendly damaged minion +2/+4.
1
Spell
Whenever a friendly minion dies this turn, draw a card.
1
Artifact
Your General cannot die.
1
Artifact
Your minions have
"Grow: +1/+1."
1
Spell
Give a friendly minion +2/+2.
1
Spell
Deal 2 damage to a minion. If you have an Egg, deal 4 damage instead.
1
Artifact
Your General gains +1 Attack.
Whenever your General destroys an enemy, summon a Ripper Egg on that space.
1
Spell
Give all friendly minions +1 Attack. Put a random Battle Pet into your action bar.
1
3
1

Rex

Battle Pet
Rebirth
2
Spell
Stun enemy minions in a 2x2 area.
2
1
2
Minion
Intensify: This minion gains +1/+1.
2
10
10
Minion
Build: (3).
2
Spell
Destroy a friendly minion to summon a random Magmar minion that costs 1 more.
2
Spell
Deal damage to a minion to reduce its Health to 1.
2
Spell
Give a friendly minion +1 Attack and Frenzy.
2
Spell
If you have an Egg, draw 2 cards.
2
Spell
Deal 2 damage to the enemy General. Both players draw a card.
2
2
4

Gro

Battle Pet
Grow: +1/+1
2
Spell
Intensify: Restore 3 Health to your General.
2
Artifact
Your General gains Frenzy.
2
2
2
Minion
Your minions cost 1 less to summon and take 1 damage when summoned from your action bar.
2
Spell
Summon an Egg of the minion most recently summoned from your action bar.
2
Spell
Destroy ANY minion with the lowest Attack or tied for the lowest Attack.
2
6
1
Minion
2
Spell
Dispel a space. If there is a minion on that space, give it +2/+2.
2
1
3
Minion
Whenever your General takes damage, this minion gains that much attack.
2
3
1
Mech
Whenever you summon a Mech minion from your action bar, both players draw a card.
2
Spell
Stun an enemy minion. Give your General +1 Attack.
2
1
1
Minion
Forcefield, Frenzy
2
2
3
Minion
Rebirth
2
Artifact
Your General has +1 Attack.
Your Eggs have Forcefield.
3
Spell
Give a friendly minion +3 Attack.
Stun enemy minions around it.
3
3
4
Minion
Whenever you cast a spell, deal 1 damage to ALL minions.
3
3
3
Minion
Grow: +1/+1
3
Spell
Give a friendly minion +Attack equal to your General's Attack.
3
Spell
Turn a 2x2 area into Primal Flourish.
3
5
5
Minion
Rebirth
After this minion attacks or counterattacks, turn it into an Egg.
3
Spell
Deal 2 damage to ALL minions in a 3x3 area. Friendly minions in the area also gain +2 Attack.
3
2
4
Minion
Opening Gambit: Deal 1 damage to everything (including itself).
3
1
2
Minion
Grow: +1/+1
Friendly minions Grow at the start of BOTH player's turns.
3
2
5
Minion
Grow: +1/+1
Whenever another friendly minion with Grow survives damage, that minion grows.
3
2
2
Minion
Opening Gambit: Give a nearby friendly minion +2/+2.
3
3
4
Golem
Rebirth
Bond: Restore 3 Health to your General.
3
Spell
Both players draw 3 cards. Deal 3 damage to both Generals.
3
2
8
Minion
3
2
4
Minion
Blood Surge: All friendly minions gain +1 Attack (including itself).
3
Artifact
Whenever a friendly minion or your General takes damage, your General gains +2 Attack.
3
Spell
Deal 1 damage to an enemy minion for each card in your opponent's action bar.
3
Spell
Your minions on friendly Primal Flourish grow. Turn your other minions' spaces into Primal Flourish.
3
1
3
Minion
Whenever your opponent draws a card, this minion gains +2/+2.
4
Artifact
Your General gains +4 Attack.
4
3
6
Minion
Takes no damage from minions with less Attack.
4
Spell
Give a friendly minion +1/+1 for each time damage was dealt this turn.
4
5
4
Minion
Blood Surge: Double your General's Attack this turn.
4
3
4
Minion
Whenever this minion takes damage, deal that much damage to all nearby enemies.
4
Spell
Restore 8 Health to your General.
4
Spell
Turn a non-Egg minion into an Egg, or hatch an Egg.
4
5
4
Minion
Rush
Opening Gambit: Deal 4 damage to your General.
4
Spell
Give a minion,
"Grow: +8/+8."
4
7
7
Minion
Build: (2).
Whenever this minion attacks, other friendly minions gain +3/+3.
4
3
4
Minion
Grow: +2/+2
4
7
6
Minion
Whenever this minion takes damage, your opponent draws a card.
4
5
4
Minion
Trial: Give 7 minions on the battlefield +Attack by casting a spell.

Destiny: Minions summoned from your action bar gain Rush and Frenzy.
4
Spell
ALL minions attack themselves.
4
Spell
Steal a random minion from your opponent's deck and summon it.
4
4
5
Minion
Opening Gambit: Turn a nearby friendly minion's space into Primal Flourish.
4
5
4
Minion
Opening Gambit: Each of your other non-Egg minions summon an Egg of itself behind itself.
4
Spell
Destroy a friendly Egg to deal 4 damage to enemies around it.
4
3
2
Minion
Whenever your opponent summons a minion, this minion summons an Egg of itself nearby.
4
Spell
Give a minion +5 Attack. At end of turn, transform it into a 3/3 Kin.
4
Spell
Summon an Egg that hatches into a copy of your General.
4
4
4
Minion
Rebirth
4
3
3
Minion
Opening Gambit: Hatch a friendly Egg.
5
1
7
Minion
Grow: +4/+4
5
4
7
Golem
Opening Gambit: This minion fights a nearby enemy minion.
5
4
4
Minion
Ranged
Whenever this minion attacks, it also damages enemies around its target.
5
Spell
Summon four copies of a random Battle Pet in a 2x2 area.
5
Spell
Destroy ALL minions with 3 or less attack.
5
5
5
Minion
At the end of your turn, deal 1 damage to ALL other minions.
5
5
6
Minion
Whenever ANY player draws a card, this minion gains +1/+1.
6
5
6
Minion
Blood Surge: Deal 5 damage to the closest enemy.
6
Spell
Summon a random Egg in 3 random spaces on the battlefield.
6
4
7
Minion
Rebirth
Egg minions you summon gain +2/+2.
6
Spell
Summon two copies of a friendly minion nearby each other.
6
4
4
Minion
Frenzy
Rush
6
Spell
Transform all enemy minions into 1/1 Magma with no abilities until the end of your opponent's next turn.
6
Artifact
Your General gains +3 Attack. Whenever your General deals damage, hatch all friendly Eggs.
7
Spell
Your General becomes 10/10.
7
Spell
BOTH players put all minions in their action bars onto the battlefield nearby their General.
7
7
7
Minion
Rebirth
At the end of your turn, summon a Silithar Elder Egg nearby.
7
11
11
Minion
At the start of your turn, deal 4 damage to a random minion or General.
8
Spell
Each of your Eggs hatches into a Katastrophosaurus.
8
Spell
Deal 8 damage to ALL non-Egg minions and Generals.
8
4
10
Golem
Grow: +5/+5
Whenever this minion takes damage, summon that many random Golem Eggs nearby.
8
Spell
Stun the enemy General.
Your General gains +3 Attack.
Both players lose 3 mana.
Restore 10 Health to your General.
9
7
7
Minion
Forcefield, Frenzy, Grow: +7/+7
Your General has:
Forcefield, Frenzy, Grow: +7/+7.
12
6
6
Minion
Costs 1 less for each minion summoned from ANY player's action bar this game.