0 2 25 Argeon Highmayne General Bloodbound Spell:Give a minion nearby your general +2 Attack. 0 2 25 Zir’An Sunforge General Bloodbound Spell:Restore 3 Health to any Minion. 0 2 25 Brome Warcrest General Bloodbound Spell:Summon a 1/2 Crestfallen with Zeal: Provoke in front of your general. 0 Beam Shock Spell Stun an enemy 0 Steadfast Formation Spell Give friendly minions in a 2x2 area Provoke. 0 Sunstone Bracers Artifact Your General gains +1 Attack. 1 Aegis Barrier Spell Choose a friendly minion. It can't be targeted by enemy spells. Draw a card. 1 Aerial Rift Spell Give your minions Airdrop this turn. Draw a card. 1 Auryn Nexus Spell Give a friendly minion +3 Health. 1 Draining Wave Spell Deal 4 damage to a minion AND your General. 1 Fighting Spirit Spell Give all friendly minions +1 Health. Put a random Battle Pet into your action bar. 1 Fortified Assault Spell Turn an enemy minion's space into Hallowed Ground. Deal it 1 damage for each friendly Hallowed Ground. 1 Lifestream Spell Fully heal a friendly minion, then draw a copy of it from your deck. 1 Lionheart Blessing Spell Give a friendly minion,"Zeal: Whenever this minion deals damage, draw a card." 1 Magnetize Spell Pull ANY minion to the space in front of your General. 1 Sanctify Spell Give a friendly minion +1/+1 and turn its space into Hallowed Ground. 1 1 4 Silverguard Squire Minion 1 1 4 Slo Battle Pet Provoke 1 Sundrop Elixir Spell Restore 5 Health to anything. 1 1 3 Sunrise Cleric Minion Opening Gambit: Turn a nearby space into Hallowed Ground. 1 True Strike Spell Deal 2 damage to a minion. 2 2 3 Azurite Lion Minion Celerity 2 Bolster Spell Intensify: Give friendly minions +2 Health. 2 Channeled Breath Spell Restore 2 Health to your General for each friendly minion. 2 Dauntless Advance Spell Your General and nearby friendly minions gain,"Takes no damage this turn." 2 3 3 Fiz Battle Pet Opening Gambit: Restore 2 Health to anything. 2 Gold Vitriol Artifact Whenever anything is healed, deal 2 damage to a random enemy. 2 Lasting Judgement Spell Give ANY minion +3 Attack, but -3 Health. 2 3 2 Lightchaser Minion Whenever anything is healed, this minion gains +1/+1. 2 Lucent Beam Spell Deal 2 damage to an enemy. If anything was healed this turn, deal 4 damage instead. 2 Marching Orders Spell Give friendly minions directly in front of and behind your General +2/+2. If they have Zeal, they cannot be targeted by enemy spells. 2 Prism Barrier Spell Give a friendly minion Forcefield. 2 1 3 Pureblade Enforcer Minion Whenever your opponent casts a spell, this minion gains +1/+1. 2 Sun Bloom Spell Dispel a 2x2 area. 2 2 1 Sun Wisp Minion Opening Gambit: Draw a card. 2 Sunbond Pavise Artifact Friendly minions directly above and below your General gain +2 Attack and Provoke. 2 1 4 Sunstone Templar Minion Whenever this attacks or counterattacks, it dispels that enemy. 2 Tempest Spell Deal 2 damage to everything. 2 Vale Ascension Spell Summon a friendly non-token minion destroyed this game onto friendly Hallowed Ground. 2 War Surge Spell Give all friendly minions +1/+1. 2 1 4 Warblade Golem Bond: Other friendly minions gain +1/+1. 2 2 3 Windblade Adept Minion Zeal: Gains +1 Attack 3 Afterblaze Spell Give a friendly minion +2/+4. If that minion has Zeal, draw a card. 3 2 4 Arclyte Sentinel Minion Opening Gambit: Give ANY nearby minion +2 Attack, but -2 Health. 3 1 5 Auroara Minion Whenever you summon a minion with 2 or less Attack, this minion gains +2 Attack. 3 1 5 Decorated Enlistee Minion While at full Health, this minion has +3 Attack. 3 Divine Bond Spell Give a minion +Attack equal to its Health. 3 Empyreal Congregation Spell Give friendly minions in a 2x2 area +2/+2. 3 Fealty Spell Draw a card for each friendly minion nearby your General. 3 5 3 Gryphon Fledgling Minion Zeal: Flying 3 3 2 Legion Minion Intensify: Put 1 Crestfallen into your action bar. Shuffle a copy of this minion into your deck. 3 Life Coil Spell Double a minion's Health. 3 Martyrdom Spell Destroy ANY minion. Restore that minion's Health to its General. 3 3 4 Radiant Dragoon Minion At the end of your turn, give a friendly minion +1 Health. 3 3 4 Scintilla Minion Blood Surge: Restore 3 Health to your General. 3 1 5 Silverguard Knight Minion Provoke Zeal: Gains +2 Attack. 3 Sky Burial Spell Destroy a minion that is not nearby any General. 3 Skywind Glaives Artifact Friendly minions nearby your General gain +2 Attack. 3 1 4 Sol Pontiff Golem Zeal: Your Golems have +2 Attack. 3 2 4 Sunforge Lancer Minion Whenever anything is healed, give your General +1 Attack. 3 2 2 Surgeforger Minion Whenever you summon a minion nearby this minion, give them both +1/+1. 3 3 4 Vigilator Minion Build: (1). When this minion is built, give nearby friendly minions +3 Health. 4 Arclyte Regalia Artifact Your General gains +2 Attack. The first time your General takes damage each turn, prevent 2 of it. 4 Decimate Spell Destroy ALL minions that are not nearby any General. 4 Holy Immolation Spell Restore 4 Health to a friendly minion. Deal 4 damage to enemies around it. 4 Invincible Spell Give a friendly minion with full Health +4/+4. 4 Ironcliffe Heart Spell Transform a friendly minion into an Ironcliffe Guardian. 4 0 10 Ironcliffe Monument Structure Build: (2). Whenever you summon a minion nearby this, transform that minion into an Ironcliffe Guardian. 4 4 4 Lysian Brawler Minion Celerity 4 3 4 Solpiercer Minion Zeal: Ranged 4 4 4 Sun Sister Sterope Minion Whenever anything is healed, put a True Strike into your action bar. 4 2 4 Sunbreaker Minion Forcefield Your Bloodbound Spell is Tempest. 4 3 4 Sunriser Minion Whenever anything is healed, deal 2 damage to all nearby enemies. 4 Sunstrike Spell Deal 3 damage to enemies and restore 3 Health to friendly minions and Generals in a row. 4 3 6 Suntide Maiden Minion Zeal: At the end of your turn, fully heal this minion. 4 Trinity Oath Spell Draw 3 cards and restore 3 Health to your General. 4 4 5 War Judicator Minion Nearby friendly minions cannot be targeted by enemy spells. 4 2 2 Windcliffe Alarmist Minion Opening Gambit: Summon a 5/5 Windcliffe Protector with Provoke from your deck. 5 Circle of Life Spell Deal 5 damage to an enemy minion. Restore 5 Health to your General. 5 Dawn’s Eye Artifact Your General gains +4 Attack. At the end of your turn, repair all of your artifacts to full durability. 5 5 5 Grand Strategos Minion Trial: Summon 12 minions with 1 or less Attack.Destiny: Promote other friendly minions at the end of your turn. 5 Halo Bulwark Artifact Friendly minions nearby your General have Forcefield. 5 3 10 Ironcliffe Guardian Minion Airdrop Provoke 5 Lionize Spell Give Celerity to a friendly minion directly behind your General. 5 4 5 Oakenheart Mech Opening Gambit: Progresses MECHAZ0R build by +20%.Your other Mech minions have +1/+1. 5 0 8 Second Sun Minion Zeal: Gains +8 Attack. 5 3 2 Solarius Minion Zeal: Draw 2 additional cards at the end of your turn. 5 3 8 War Exorcist Minion Provoke At the start of your turn, Holy Immolation your damaged minions. 5 5 5 Windcliffe Protector Minion Provoke When a friendly Windcliffe Alarmist dies, transform this minion into a Windcliffe Alarmist. 6 Divine Liturgy Spell Give all friendly minions +Attack equal to their Health. 6 7 7 Elyx Stormblade Minion Provoke Your minions and General may move an additional space 6 4 7 Prominence Minion Blood Surge: Summon a Silverguard Knight nearby your General. 6 Radiant Standard Artifact Your General has +3 Attack.When your General attacks, summon a minion that costs 3 from your deck nearby. 7 5 7 Alabaster Titan Minion Opening Gambit: If you have no spells in your deck, equip a full set of equipment. 7 Aperion’s Claim Spell Destroy ALL minions in a 3x3 area and turn their spaces into Hallowed Ground. 7 Call to Arms Spell Your General gains,"Minions you summon nearby gain +3/+3." 7 5 12 Grandmaster Z’ir Minion When your General dies, Grandmaster Z'ir becomes your General. 7 7 9 Indominus Minion Your General is Invulnerable BUT cannot move or attack. 7 6 6 Peacekeeper Golem Airdrop, Forcefield, Frenzy, Provoke, Celerity 8 6 6 Excelsious Minion Provoke Celerity This minion gains +1/+1 for each time you healed anything this game. 8 Sky Phalanx Spell Summon three Silverguard Knights nearby your General. 9 Amaranthine Vow Spell Summon around your General all friendly minions with Provoke that died this game.