Lyonar Kingdoms

0
2
25
0
2
25
0
2
25
0
Spell
Give an allied minion "Zeal: When this deals damage, draw a card".
0
Spell
Stun a unit.
0
Artifact
Your General has +1/+0.
1
1
4
1
Spell
Heal a unit for 5.
1
Spell
Give a minion +0/+4.
1
Spell
Deal 2 damage to a minion.
1
Spell
Give an allied minion "This has Veil during your opponent's turn".
1
Spell
Shuffle a copy of the last spell you played into your deck. Draw a card.
1
Spell
Teleport a minion to the space in front of your General.
2
2
3
Minion
Zeal: +2/+0.
2
3
2
Minion
Airdrop
Opening Gambit: This turn, allied minions have Airdrop when played.
2
1
4
Minion
When a unit is healed, this gains +2/+0.
2
2
3
Minion
Celerity
2
Spell
Deal 2 damage to all units.
2
Spell
Give a minion +3/-3.
2
Spell
Give allied minions +1/+1.
2
Spell
Destroy a minion and heal its owner's General for the amount of Health that minion had.
2
Spell
Dispel spaces in a 2x2 area.
3
1
5
Minion
Provoke
Zeal: +2/+0.
3
2
4
Minion
Opening Gambit: Give a nearby minion +2/-2.
3
Spell
Give a minion Attack equal to its Health.
3
Artifact
Your General has +1/+0.
Allied minions nearby your General have +2/+0.
4
4
4
Minion
Airdrop, Celerity
4
3
6
Minion
Zeal: At the end of your turn, this fully heals.
4
3
4
Minion
When a unit is healed, deal 2 damage to nearby enemies.
4
Spell
Heal an allied minion for 4 and deal 4 damage to enemies nearby it.
4
Spell
Destroy minions that are not nearby a General.
4
Artifact
Your General has +2/+0.
The first time your General takes damage with this equipped each turn, reduce that damage by 2.
5
0
8
Minion
Zeal: +8/+0.
5
3
10
Minion
Airdrop, Provoke
5
Spell
Deal 5 damage to a minion and heal your General for 5.
6
7
7
Minion
Provoke
Allies can move an additional space.
7
5
12
Minion
When your General is destroyed, this becomes your General.