0
2
25
General
Bloodbound Spell: Summon 2 Wraithlings nearby your General.
0
2
25
General
Bloodbound Spell: Deal 1 damage to a minion. If it dies this turn, the space turns into Shadow Creep.
0
2
25
General
Bloodbound Spell: Destroy a friendly minion to summon a 4/4 Husk nearby. Deal 2 damage to your General.
0
Spell
Destroy a friendly minion. Your next minion costs 2 less.
1
2
1
Minion
At the end of your turn, turn a nearby space into Shadow Creep.
1
Spell
Destroy a friendly minion to restore 5 Health to your General.
1
Spell
Draw a minion from your opponent's deck. It gains +1/+1.
1
1
2
Minion
Blood Surge: Friendly Wraithlings gain +1/+1.
1
Spell
Choose an enemy minion. When it dies, it deals 3 damage to enemies around it.
1
Artifact
Whenever your General deals damage, summon a 1/1 Wraithling nearby your General.
1
Spell
Summon a 1/1 Wraithling. If you have another Wraithling, draw a card.
1
Spell
Teleport ANY minion to friendly Shadow Creep.
1
Spell
Intensify: Turn 1 random space into Shadow Creep, prioritizing spaces under enemy minions.
1
Spell
Deal 2 damage to enemy General. Restore 3 Health to your General.
2
3
2
Minion
Opening Gambit: Give a nearby enemy -2 attack this turn.
2
1
1
Minion
Dying Wish: Lower the cost of all minions with Dying Wish in your deck and action bar by 1.
2
Spell
Destroy an enemy minion on friendly Shadow Creep.
2
Spell
Destroy a friendly minion. At the end of your turn, re-summon it on the same space and give it +1/+1.
2
Spell
Deal 1 damage to an enemy minion and teleport it anywhere.
2
1
4
Minion
Double the damage dealt by friendly Shadow Creep.
2
Spell
Deal 1 damage to an enemy minion. After it is attacked this turn, destroy it.
2
Spell
Transform ALL minions that cost 2 or less into 1/1 Wraithlings.
2
1
2
Minion
Whenever this attacks an enemy minion, destroy that minion and summon a Gibbet on that space.
2
2
2
Minion
Opening Gambit: Summon a 1/1 Wraithling in a random nearby space.
2
1
1

Gor

Battle Pet
Dying Wish: Re-summon this minion in a random corner.
2
Spell
Deal 2 damage to a minion. If it dies this turn, put a random Battle Pet into your action bar.
2
Spell
Lower the cost of all minions with Dying WishDying Wish in your action bar and deck by 1.
2
3
2
Mech
Dying Wish: Shuffle a MECHAZ0R into your deck.
2
2
2
Arcanyst
Whenever you make Shadow Creep or a Wraithling, instead make both.
2
3
3

Ooz

Battle Pet
Whenever this minion takes damage, turn a space occupied by an enemy into Shadow Creep.
2
3
2
Minion
Whenever your opponent summons a minion, give a minion in your action bar +1 Attack.
2
Spell
Destroy a damaged minion.
2
Spell
Summon a Wraithling behind each enemy.
2
Spell
Give all friendly minions +2 Attack this turn.
2
Artifact
Your General gains +2 Attack.
Whenever your General destroys an enemy, restore 2 Health to your General.
2
Spell
Turn a space into Shadow Creep. Draw a card.
2
Artifact
When this artifact breaks, summon a random friendly non-token minion destroyed this game nearby.
2
Spell
If you have three or more Shadow Creep, draw 2 cards.
3
Spell
Destroy all friendly minions to summon a 1/1 Abomination that gains their Attack, Health, and keywords.
3
3
3
Minion
Opening Gambit: Double a nearby Wraithling's Attack and Health.
3
Spell
Destroy all friendly minions and resummon them on random spaces at end of turn.
3
0
3
Minion
Intensify: This minion gains +5 Attack.
3
2
3
Minion
Sentinel: Minion summoned.

Put a copy of the minion that transformed this into your action bar. It costs 2 less.
3
4
3
Minion
Frenzy
Opening Gambit: Teleport the enemy General one space forward.
3
Spell
Give a friendly minion,
"Deathwatch: Gains +2/+2."
3
Spell
Give all enemy minions -4 Attack until your next turn.
3
4
1
Minion
Dying Wish: Transform a random friendly minion into a 6/6 Horror.
3
Spell
Choose an enemy minion. When it dies, give this effect to all nearby enemy minions and deal 2 damage to the enemy General.
3
Artifact
After your General damages a minion, reactivate and take control of it until the end of your turn.
3
Spell
Steal Health from an enemy minion for each friendly Shadow Creep (but not more than its Health).
3
2
1
Minion
Opening Gambit: Destroy a nearby enemy minion with 2 or less attack.
3
Spell
Destroy a friendly minion to destroy an enemy minion.
3
Spell
Give a friendly minion +5 Attack.
3
2
2
Minion
Deathwatch: Gains +1/+1.
3
2
4
Minion
Sentinel: General attacks.

The enemy General has -1 Attack.
3
Artifact
Your General gains,
"Deathwatch: Gains +2 Attack."
3
Spell
Give an enemy minion -3 Attack. Nearby friendly minions gain +3 Attack.
3
6
1
Minion
Build: (1).
3
Spell
Give a friendly Wraithling minion +4/+4.
3
Spell
Summon three 1/1 Wraithlings nearby each other.
3
3
2
Minion
Sentinel: Spell cast.

Whenever your opponent casts a spell, put a 4/4 Fiend into your action bar.
4
3
3
Minion
This minion has +1/+1 for each friendly Shadow Creep.
4
3
3
Minion
Deathwatch: Summon a Wraithling on a random nearby space.
4
Spell
Deal 2 damage to all enemy minions. Fully heal all friendly minions.
4
6
3
Minion
Dying Wish: Destroy a random nearby enemy minion.
4
Spell
Deal 1 damage to the enemy General for each card in the opponent's action bar.
4
4
4
Minion
Frenzy
Opening Gambit: Destroy friendly minions around it and gain +2/+2 for each minion.
4
2
1
Minion
Opening Gambit: Steal 2 Health from the enemy General.

Dying Wish: Return Desolator to your action bar.
4
0
0
Structure
Build: (3).
Invulnerable
Deathwatch: Summon a random Demon nearby.
4
Artifact
Your General gains +1 Attack for each friendly Shadow Creep.
4
4
2
Minion
Dying Wish: Draw two minions with Dying Wish from your deck.
4
5
1
Arcanyst
Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.
4
Spell
Turn a 2x2 area into Shadow Creep.
4
3
3
Minion
Whenever an enemy takes damage, restore 1 Health to your General.
4
Spell
Destroy a friendly minion to draw three cards.
4
Artifact
Friendly Wraithlings have +2/+2.
5
4
7
Minion
When you summon a Wraithling, this minion gains +2 Attack.
5
Spell
Destroy a friendly minion to deal its Attack to the enemy General.
5
Spell
Destroy an enemy minion and summon a 1/1 Wraithling on that space.
5
Artifact
Friendly minions gain +2 Attack and Frenzy.
5
7
2
Minion
Dying Wish: The enemy General gains,
"At the start of your turn, take 1 damage."
5
Spell
Summon 2 non-token minions destroyed since the end of your last turn nearby.
5
4
4
Minion
Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep.
5
5
3
Minion
Flying
Dying Wish: Summon a random minion from the opponent's deck on this space.
5
4
4
Minion
Deathwatch: Deal 1 damage to the enemy General, and restore 1 Health to your General.
6
6
6
Minion
Provoke
Your Shadow Creep deals damage equal to the number of friendly Shadow Creep.
6
Spell
Enemy minions nearby their General attack their General.
6
6
6
Minion
Provoke
Dying Wish: Turn six random spaces into Shadow Creep.
6
6
6
Minion
Blood Surge: Summon a 4/4 Fiend on a nearby space.
6
Spell
Destroy ALL minions nearby your General and summon Wraithlings in their place.
6
Spell
Draw to fill your action bar.
6
6
1
Minion
Trial: Cast 6 spells that destroy a friendly minion.

Destiny: Whenever a friendly minion dies, re-summon it on a random space.
6
Spell
Draw cards from your opponent's deck to fill your action bar.
6
6
6
Minion
Celerity
Dying Wish: Summon six Wraithlings on random spaces.
7
8
4
Minion
Opening Gambit: The next minion you summon this turn costs 1.
7
7
7
Minion
Deathwatch: Give minions in your action bar +2/+2.
8
6
6
Arcanyst
Opening Gambit: Summon all friendly non-token Arcanysts destroyed this game nearby.
8
8
8
Minion
Opening Gambit: Your Bloodbound Spell costs 3 and is now AWESOME.
8
Spell
Destroy all friendly Shadow Creep to deal that much damage to all enemies.
8
6
6
Minion
Rush
Whenever this damages an enemy minion, deal 4 damage to the enemy General.
8
Spell
Summon a copy of the minion your opponent most recently summoned from their action bar. It gains Rush and Flying.
9
Spell
The enemy General is DOOMED and will die after three turns.