nh3maser

  • Gravity Well would be generally better, but it’s certainly not strictly better. The stun ability on the Barriers is a real upside that synergizes well with other cards in the deck. The main problem is that it requires your opponent to play into it, which they can avoid if they’re smart enough. Overall I would say use the Wells if you have them,…[Read more]

  • Concept
    Arcanysts are a good budget archetype because independent of anything else, you can always steal some games by snowballing an Owlbeast with a few cheap spells. In Vanar, Arcanyst decks are usually headed […]

    • I know bonechill is here for stun and probably budget, but isn’t gravity well still strictly better? It allows more consistent stall loved by arcanyst decks all for the same mana.

      • Gravity Well would be generally better, but it’s certainly not strictly better. The stun ability on the Barriers is a real upside that synergizes well with other cards in the deck. The main problem is that it requires your opponent to play into it, which they can avoid if they’re smart enough. Overall I would say use the Wells if you have them,…[Read more]

  • Concept
    Dispel is a good budget archetype since the deck core consists of low-rarity Neutral cards, it offers a fun and unique gameplay experience, and it’s reasonably competitive across the field while also […]

  • Concept
    In the Ancient Bonds expansion, much of the focus was on two powerful tribes – Golems for Lyonar, Vetruvian, and Magmar; Arcanysts for Songhai, Abyssian, and Vanar. In the Arcanyst factions, these new […]

  • Concept
    Rippers are very powerful units. Their Celerity is often used as the basis for out-of-hand OTKs, via hatching them, buffing them, and then pointing them at the enemy general. This deck focuses less on the […]

  • Concept
    Furor Chakram is one of the best Abyssian cards, and makes appearances in many minion-based lists. If you build around it more by playing (pseudo-)Rush and evasive units, you can get some massive […]

  • Concept
    Equality Constraint is an interesting card. While not very strong on its own, if you build around it properly, it makes up for it with flexibility: by playing minions with unbalancedly high attacks, […]

  • Concept
    The combination of Decimus + Tectonic Spikes is one of the best finishers in the game, dealing 9 immediate damage and threatening more if your opponent is still alive. It works best in an aggressive, […]

  • Concept
    Bond is one of the oldest Lyonar archetypes: high-toughness minions (many with Provoke) let you stall and control the board until you can set up for a lethal Divine Bond. It’s a popular budget archetype […]

  • Concept
    Aggro decks have been built around Faie for practically the entire existence of the game. With the introduction of BBS recursion in later expansions, these decks became properly “burn” instead of just […]

  • Concept
    Abyssian Trial is a popular ladder deck, due to the unique effect the Destiny has on the game. It’s never been the most competitive, but it is decently versatile: while the core of the deck is quite rigid, […]

  • Concept
    It’s a simple recipe for success: high-value minions, backed up by Vetruvian’s excellent card advantage and removal staples. Indeed, it seems like every Vetruvian deck shares almost half of its cards in […]

  • Concept
    A deck built around Firestorm Manta. Mantra itself came out in Unearthed Prophecy, but the archetype didn’t take off until Shidai was released in the following expansion, providing the deck with its […]

  • nh3maser posted a new deck 3 months ago

    Concept
    Make your AOE dispel effects do double duty by disrupting your opponent while removing troublesome drawbacks from your own minions. Vanar has the best minions for this archetype, and most of them fit […]

  • nh3maser posted a new deck 3 months ago

    Concept
    Starhorn is one of the most difficult generals to build on a budget, since his BBS is pretty bad in a vacuum, and all of the cards which synergize directly with his BBS come at higher rarities (including, […]

  • nh3maser posted a new deck 3 months ago

    Concept
    Maehv’s main decks are Dying Wish and Xor, both of which use her BBS more for the fact that it’s a sacrifice effect than for any particular synergy with the Husks themselves. But Husks are actually pretty […]

  • nh3maser posted a new deck 3 months ago

    Concept
    Aggro Sajj is a relatively newer archetype, and most lists are pretty close to budget already. After chipping down your opponent with typical aggro tools, the win condition is Fireblaze Obelysk + […]

  • nh3maser posted a new deck 3 months ago

    Concept
    The neutral core of this deck has a lot of overlap with my recent midrange Cass list, and it does play somewhat similarly, but with different faction comes a different focus. Since Songhai lacks hard […]

  • nh3maser posted a new deck 3 months ago

    Concept
    Swarm Brome is an established archetype that aims to flood the board with cheap, high-toughness minions, and then apply buffs to close out the game with them. This budget version relies on […]

  • I’ve been experimenting with the archetype a little more recently and wanted to mention Quahog as one drawback minion I neglected before. However, I do not recommend it as Marauder is much better for the cost.

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