Fight for board tooth and nail for victory. Lose board = gg.
Shoutout to Dragal for inspiration
Ramp out big threats and heal for 1 trillion.
Deal a lot of damage to opponent’s general, heal yourself, remove their stuff, finish them with creep
Control oriented midrange deck, pumps out units with stat boosts
Control the game until late when you dump an infinite amount of lightning on your own minions to kill your opponent.
A spell based combo deck focused on getting Bloodrage Mask into hand with Artifact Hunter.
Tempo/Midrange Vanar was historically the best deck of Patch 0.60 in Duelyst. This deck continues that legacy, however playing this deck is mentally exhausting to play. My friend described it as, “Sitting through a 20 minute combo in Yu-Gi-Oh only to hit concede”. This is due to the fact that this deck lacks any ways to close out the game and instead aims to build a big board and spam Archons. (Mid Vanar is also historically really hard to play!!!!)