Stay alive and steal your opponent’s stuff. Why should you do anything if they have such nice minions you could steal?
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A classic good-stuff Ciphyron deck that makes use of a replace core.
A minion-oriented control deck that seeks to disrupt the opponent.
A deck built around the Intensify mechanic and the concept of mind-control the enemy minions.
The powerful Golem package, alongside Grapnel Paradigm for some specific Ciphyron payoff, make for a decent deck that barely avoids breaking the bank.
My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.