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You gotta know when to golem.
A deck built around the Intensify mechanic and the concept of mind-control the enemy minions.
Deck played by PonchoMango in the playoffs for Meltdown League Season 2
A minion-oriented control deck that seeks to disrupt the opponent.
Control your opponent’s board by stealing their stuff and slowly killing them. Created by Zohan
A classic good-stuff Ciphyron deck that makes use of a replace core.
This is a variation of golem vet that aims to keep the board full and swarm out your opponent to win.
The powerful Golem package, alongside Grapnel Paradigm for some specific Ciphyron payoff, make for a decent deck that barely avoids breaking the bank.
My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.