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If you haven’t yet realized from the cover page, here’s a rundown. This is a two turn combo. Turn 1, play worldcore golem (with or without flash reincarnation). There are no only two scenarios. 1. They have let the golem live, in which case you can just kill them. If they have set up protection against your golem, no problem, just plop down the combo. the second option is that they have killed the golem in which case the combo is mandatory. You play mitotic induction which will summon a worldcore golem egg, then play egg morph to hatch the egg which gives you a worldcore golem already inexhausted. And boom! They’re done. If they don’t kill it, just wreck em. And if they do, bring it back to life! The best part about this is they don’t see it coming. There’s no build up, just a sudden worldcore golem on their face. And if they haven’t prepared, they can’t stop the golem.
So basically aside from this combo the deck is just a regular magmar deck. Just solid cards. The whole game you’ll just be trying to remove his board and draw into the combo. Once you have the zodiac pieces, sit back and relax and remove his minions or heal yourself until you have to mana to play the golem. The reason I’m using starhorn is so you can draw into the golem faster but you could use rag aswell.
This a meme that I have NOT tested on ladder. I haven’t even tested it in a friendly match. Risk your chevrons if you must but let me warn you this might not be a completely viable deck. Yes my explanation of the deck makes it seem like nothing could stop you but you know what they say, there ain’t no such thing as a free lunch. There are caveats in every deck. Yes, even wanderer decks.