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The goal of Wanderer Kara is to get wanderer on board so that your walls, endless hunt wolves, or jax truesight can receive that +1/+1 buff and, at times, Kinetic Surge +1/+1 buff to create 2/3 walls, 4/4 wolves, or 3/3 Mini-Jax’s. The resources that Vanar offers to get Wanderer out quickly are crystal wisp, malicious wisp, and mana deathgrip. If your hand size is beginning to dwindle you can use endless hunt to put 3/3 Howler(s) on the board to maintain tempo or stall. Spirit of the Wild is something that I’m personally testing in Wanderer Kara and may be removed for something with more reliability. It’s given me the ability to be proactive, which is something that Vanar lacks, while on my opponent’s side of the field while also being a dead card when I’ve been pushed back onto my side of the board. All in all, this is just a budget-ish list that I made with cards in my possession. It is not the most optimal version of Wanderer Kara, but I hope it offers some help to players who want to play Wanderer Kara but do not have the gold or spirit to craft the best version of it.
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Wanderer Ragnora list piloted by Grandmaster Meziljie in the playoffs of the Meltdown League.
Wanderer Ragnora list piloted by Ryvirath in the playoffs of the Meltdown League.
A fairly normal Wanderer deck with the aim of ramping up as quicklu as possible then out valuing your opponents.
Wanderer Ragnora list piloted by Starkly in the playoffs of the Meltdown League.
a deck revolving around the snowshot (locke + luminous) as a setting for wincon and got more than enough tools to control your way over there, if you enjoy challenging decks steep learning curves and fun gameplay – this is the one .
Wanderer Ragnora list piloted by SonofMakuta in the playoffs of the Meltdown League.
Wanderer was a mistake
The decklist piloted by 4LW in the playoffs of the Meltdown League.
Sticks Budget Kaboom Faie 1,5k spirit