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The goal of Wanderer Kara is to get wanderer on board so that your walls, endless hunt wolves, or jax truesight can receive that +1/+1 buff and, at times, Kinetic Surge +1/+1 buff to create 2/3 walls, 4/4 wolves, or 3/3 Mini-Jax’s. The resources that Vanar offers to get Wanderer out quickly are crystal wisp, malicious wisp, and mana deathgrip. If your hand size is beginning to dwindle you can use endless hunt to put 3/3 Howler(s) on the board to maintain tempo or stall. Spirit of the Wild is something that I’m personally testing in Wanderer Kara and may be removed for something with more reliability. It’s given me the ability to be proactive, which is something that Vanar lacks, while on my opponent’s side of the field while also being a dead card when I’ve been pushed back onto my side of the board. All in all, this is just a budget-ish list that I made with cards in my possession. It is not the most optimal version of Wanderer Kara, but I hope it offers some help to players who want to play Wanderer Kara but do not have the gold or spirit to craft the best version of it.
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Play boosted 5 drops value generators and out value your opponents (competes with wanderer)
Wanderer Ragnora list piloted by Grandmaster Meziljie in the playoffs of the Meltdown League.
Wanderer Ragnora list piloted by SonofMakuta in the playoffs of the Meltdown League.
Wanderer Ragnora list piloted by Grandmaster Briguy77 in the playoffs of the Meltdown League
Walls walls walls!
Sticks Budget Kaboom Faie 1,5k spirit
Do you like playing singleton decks? Do people roar at you for playing wanderer? Fear not! Now you can try a wanderer-style deck with a different trial.
Wanderer Lilithe list piloted by FrostArrow in the playoffs of the Meltdown League.
The decklist piloted by 4LW in the playoffs of the Meltdown League.