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A ramp wall deck packing the base vespyr shell for control, card advantage, and ramp. Oldschool glacial elemental provides us with pseudo aoe, particularly when combined with bonechill/winter tide, Shivers provides ramp, Snowchaser provides card advantage, and good old cryo is just a natural pick. Bonechill Barrier rarely makes the cut anymore, but between wake, karas bbs, and Elemental its a really natural fit.
While the deck does not have much Vespyr synergy beyond cryo/elemental they all tend to be solid standalone cards that really shine with karas BBs and more importantly augment our primary wall plans.
Karas bbs plus Luminous charge, if unanswered, is a staggering 15 damage. And even if they do get away from it you have aspects and or wake to let your walls chase them down.
Between Kara and Wake most other wall related combos like enfeeble are unneeded, but enfeeble is still a good sideboard card giving you a good answer to Divine Bond style decks and the like, its also good versus wanderer but that’s not typically a bad match-up. Toss in some healing, spot dispel, and artifact destruction in the sideboard and you have all your bases covered.
Mix that with the usual kara BBS/wall abuse, plus aspect of the mountain being a real powerhouse providing more AOE and a good transform for hate wisp, and you have a powerful deck that can ramp into its endgame very quickly while doing a good job at keeping the field clear. Short of a well timed EMP or Aoe the deck tends to roll over people, although burn decks are a bit of a toss up as we have a similar clock.
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A take on classic Vespyrs, with a focus on generating multiple bodies.
Vespyrian machine-gunning, board flood and massive buffs.
Briguy77 Aggro Faie
A variant of Winter’s Wake that attempts to make the combo more consistent using Q’orrhlma’A.
Sticks Budget Vespyr Kara 2k spirit
Tempo is the name of the game sporting cards that clear the field while developing the board and maintaining your hand at the same time, mixed with faies inevitable BBs wincon.
Play Creatures with drawbacks that are easily dispelled away and reap the benefits while avoid the costs.
Honestly your iq has to be at least higher than 100 to play this deck. I played this in team wars 6 one time and won a couple games.
Really fun to play deck based on reflection and a little bit of random.
Overdrive your way to S-Rank!