VVall

Kara Winterblade

Category: Diamond+ Deck

Archetype: Ramp

Spirit: 15210

Patch: 1.96

Author: DeathsAdvocate

Submitted: 2018.10.13

Winter's Wake
Glacial Elemental
Malicious Wisp

Vespyers and Walls mix together very nicely when supported by Kara. Add tons of ramp, and you have a very scary versatile deck that, unlike dedicated walls, wont just fold to an EMP.

Click Code Below to Copy Deck Import Code
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I have been playing Duelyst for many years now, the majority of which is S rank with frequent top fifty’s when I have the time to play competitively and occasional top tens. You can check out the rest of my stuff here: https://forums.duelyst.com/t/deathsadvocates-master-thread-eternal-trials-of-mythron/14828

A ramp wall deck packing the base vespyr shell for control, card advantage, and ramp. Oldschool glacial elemental provides us with pseudo aoe, particularly when combined with bonechill/winter tide, Shivers provides ramp, Snowchaser provides card advantage, and good old cryo is just a natural pick. Bonechill Barrier rarely makes the cut anymore, but between wake, karas bbs, and Elemental its a really natural fit.

While the deck does not have much Vespyr synergy beyond cryo/elemental they all tend to be solid standalone cards that really shine with karas BBs and more importantly augment our primary wall plans.

Karas bbs plus Luminous charge, if unanswered, is a staggering 15 damage. And even if they do get away from it you have aspects and or wake to let your walls chase them down.

Between Kara and Wake most other wall related combos like enfeeble are unneeded, but enfeeble is still a good sideboard card giving you a good answer to Divine Bond style decks and the like, its also good versus wanderer but that’s not typically a bad match-up. Toss in some healing, spot dispel, and artifact destruction in the sideboard and you have all your bases covered.

Mix that with the usual kara BBS/wall abuse, plus aspect of the mountain being a real powerhouse providing more AOE and a good transform for hate wisp, and you have a powerful deck that can ramp into its endgame very quickly while doing a good job at keeping the field clear. Short of a well timed EMP or Aoe the deck tends to roll over people, although burn decks are a bit of a toss up as we have a similar clock.

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