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A ramp wall deck packing the base vespyr shell for control, card advantage, and ramp. Oldschool glacial elemental provides us with pseudo aoe, particularly when combined with bonechill/winter tide, Shivers provides ramp, Snowchaser provides card advantage, and good old cryo is just a natural pick. Bonechill Barrier rarely makes the cut anymore, but between wake, karas bbs, and Elemental its a really natural fit.
While the deck does not have much Vespyr synergy beyond cryo/elemental they all tend to be solid standalone cards that really shine with karas BBs and more importantly augment our primary wall plans.
Karas bbs plus Luminous charge, if unanswered, is a staggering 15 damage. And even if they do get away from it you have aspects and or wake to let your walls chase them down.
Between Kara and Wake most other wall related combos like enfeeble are unneeded, but enfeeble is still a good sideboard card giving you a good answer to Divine Bond style decks and the like, its also good versus wanderer but that’s not typically a bad match-up. Toss in some healing, spot dispel, and artifact destruction in the sideboard and you have all your bases covered.
Mix that with the usual kara BBS/wall abuse, plus aspect of the mountain being a real powerhouse providing more AOE and a good transform for hate wisp, and you have a powerful deck that can ramp into its endgame very quickly while doing a good job at keeping the field clear. Short of a well timed EMP or Aoe the deck tends to roll over people, although burn decks are a bit of a toss up as we have a similar clock.
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A take on classic Vespyrs, with a focus on generating multiple bodies.
Vespyrs for life
Overdrive your way to S-Rank!
Really fun to play deck based on reflection and a little bit of random.
Well-rounded Midrage Faie, S-Rank approved. Featuring 200 IQ combos.
Briguy77 Aggro Faie
Play Creatures with drawbacks that are easily dispelled away and reap the benefits while avoid the costs.
Vespyrian machine-gunning, board flood and massive buffs.
a crafty take on my wall deck – this one revolves more around embla as a killing power and the ability to find an opening and set your opponent into a trap using more then enough tools.
A fairly normal Wanderer deck with the aim of ramping up as quicklu as possible then out valuing your opponents.