Duelyst is largely a game of positioning, and provokers are a powerful way of restricting your opponent’s ability to make use of the board. The basic idea of these decks is to lock down your opponent with provokers while your win condition goes off. Many of them also include Sinister Silhouette, which is a major annoyance if you can grant it the Provoke ability.
- Primus Shieldmaster
- Inquistor Kron
Strong individual provoke cards with high health.
- Lady Locke
These minions don’t have great bodies on their own, but are key in giving provoke to other important minions.
- Sinister Silhouette
If you can give him provoke, he prevents adjacent enemies from moving or attacking. He’s easy to remove but can be very annoying.
- Golden Justicar
Despite being the Provoke “lord”, it’s very difficult to run enough provokers to make real use of his ability. However, he will certainly catch people by surprise.
Healing is nice to help your provokers survive longer.
Lyonar – Provoke is one of Lyonar’s main themes. You could just throw all of the faction minions together, or use the many in-faction provoke-granting effects to build a combo version with Sinister Silhouette. Decklists: Tribal, Combo.
Songhai – Use provokers to maintain backstab positioning. Decklist.
Vetruvian – Looks to get endless value from Obelysks, Portal Guardian, and Fault, all while keeping the opponent locked down with provoke. Decklist.
Abyssian – Creep combo version utilizing Abyssal Tormentor and Darkspine Elemental to really rack up the damage. See decklist above.
Magmar – A controlling version of Egg combo forgoing Egg Morph in favor of Provoke lockdowns. Decklist.
Vanar – Snowshot-style Lady Locke + walls synergies, also incorporating the Silhouette combo. Decklist.
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High-skill tempo orientated Midrange deck using Jax Truesight + Razorback as a finisher.
A Nemeton deck that uses a replace package.
Shes an annoying tempo deck please help me. wait dont actually its not that big a deal
Deck played by YerBoiJosh in the playoffs of Meltdown League Season 2.
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Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 17: Dying Wish.
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