as usual my decks will either make you enjoy life or want to kill yourself, this one is no different.
let’s break it down:
first – wincons, main win cons.
embla + reflection
embla + wake
walls + wake
seraph/ caller + reflection
ramp, locate any win con and work towards, if you got wake and reflection in hand – replace wake and lower the cost of your spells.
while trying to develop spelljammer and evil wisp.
wisp + ego is a good combo to keep in hand.
you can also keep one caller in order for a good 4 hp removal and a decent reflection target.
if you ramped well you shouldn’t have a mid game, if not utilize your aspect of the mountain and charges to stall and set + drop a howler in the back in order to ser for a worst case reflection.
the tricky part here is to be quick about it – you are weak to emp and every other vet runs emp!
work toward the mentioned win cons:)
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a crafty take on my wall deck – this one revolves more around embla as a killing power and the ability to find an opening and set your opponent into a trap using more then enough tools.
A fun meme deck that annoys your opponent then wipes them out turn 8.
After months of mapping Vanar I came up with the deck I wanted. I cracked the Nemeton and created this monster. The deck revolves around stalling, creating baits, trapping and winning by wake/trail. I made it into the top 50 with this deck but it is not easy pilot.
Really fun to play deck based on reflection and a little bit of random.
A Nemeton deck that uses a replace package.
> Ghost Seraphim > Flawless Reflection > Aspect of the Wyrm
an advanced hybrid deck, revolving around pressuring and tricking your opponent into a nuke using some of the conventional and the less conventional tools vanar got to offer.
(piloted this deck to s rank this season)
(Edit: Deck Import Code added)
A hybrid between Oak in the Nemeton Trial and classic tempo Faie that seeks to win quickly with Nemeton when ahead but can also burn opponents down when behind on board.