as usual my decks will either make you enjoy life or want to kill yourself, this one is no different.
let’s break it down:
first – wincons, main win cons.
embla + reflection
embla + wake
walls + wake
seraph/ caller + reflection
ramp, locate any win con and work towards, if you got wake and reflection in hand – replace wake and lower the cost of your spells.
while trying to develop spelljammer and evil wisp.
wisp + ego is a good combo to keep in hand.
you can also keep one caller in order for a good 4 hp removal and a decent reflection target.
if you ramped well you shouldn’t have a mid game, if not utilize your aspect of the mountain and charges to stall and set + drop a howler in the back in order to ser for a worst case reflection.
the tricky part here is to be quick about it – you are weak to emp and every other vet runs emp!
work toward the mentioned win cons:)
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a crafty take on my wall deck – this one revolves more around embla as a killing power and the ability to find an opening and set your opponent into a trap using more then enough tools.
(Edit: Deck Import Code added)
A hybrid between Oak in the Nemeton Trial and classic tempo Faie that seeks to win quickly with Nemeton when ahead but can also burn opponents down when behind on board.
After months of mapping Vanar I came up with the deck I wanted. I cracked the Nemeton and created this monster. The deck revolves around stalling, creating baits, trapping and winning by wake/trail. I made it into the top 50 with this deck but it is not easy pilot.
an advanced hybrid deck, revolving around pressuring and tricking your opponent into a nuke using some of the conventional and the less conventional tools vanar got to offer.
(piloted this deck to s rank this season)
> Ghost Seraphim > Flawless Reflection > Aspect of the Wyrm
A Nemeton deck that uses a replace package.
Really fun to play deck based on reflection and a little bit of random.