
as usual my decks will either make you enjoy life or want to kill yourself, this one is no different.
let’s break it down:
first – wincons, main win cons.
embla + reflection
embla + wake
walls + wake
seraph/ caller + reflection
early game:
ramp, locate any win con and work towards, if you got wake and reflection in hand – replace wake and lower the cost of your spells.
while trying to develop spelljammer and evil wisp.
wisp + ego is a good combo to keep in hand.
you can also keep one caller in order for a good 4 hp removal and a decent reflection target.
mid game:
if you ramped well you shouldn’t have a mid game, if not utilize your aspect of the mountain and charges to stall and set + drop a howler in the back in order to ser for a worst case reflection.
end game:
the tricky part here is to be quick about it – you are weak to emp and every other vet runs emp!
work toward the mentioned win cons:)
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