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This deck is mainly played by trying to control the board and get as many walls onto the field as possible. It is mainly focused around winter’s wake utilizing either Grandmaster Embla or ice age to get a lot of walls onto the field late game if they keep getting removed. I am not the best player nor do I have the best decks but this is one deck I enjoy making work. I hope you find some amusement from it as well.
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Really fun to play deck based on reflection and a little bit of random.
After months of mapping Vanar I came up with the deck I wanted. I cracked the Nemeton and created this monster. The deck revolves around stalling, creating baits, trapping and winning by wake/trail. I made it into the top 50 with this deck but it is not easy pilot.
an advanced hybrid deck, revolving around pressuring and tricking your opponent into a nuke using some of the conventional and the less conventional tools vanar got to offer.
(piloted this deck to s rank this season)
> Ghost Seraphim > Flawless Reflection > Aspect of the Wyrm
a very advanced and fun deck that plays on two different playstyles and bringing them together.
Vespyers and Walls mix together very nicely when supported by Kara. Add tons of ramp, and you have a very scary versatile deck that, unlike dedicated walls, wont just fold to an EMP.
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A hybrid between Oak in the Nemeton Trial and classic tempo Faie that seeks to win quickly with Nemeton when ahead but can also burn opponents down when behind on board.
a crafty take on my wall deck – this one revolves more around embla as a killing power and the ability to find an opening and set your opponent into a trap using more then enough tools.
A Nemeton deck that uses a replace package.
A variant of Winter’s Wake that attempts to make the combo more consistent using Q’orrhlma’A.