Many cards restrict opponents from performing certain actions, or tax them for doing so. Putting lots of these together leads to controlling decks that choke your opponent out of resources and grind their way to victory. There’s actually too many Neutral cards like this to fit them all in one deck, so you’ll want to focus mostly on whatever subtheme is best supported by your chosen faction.
- Crimson Oculus
- Venom Toth
- Minion Sentinels
Punish opponents for playing minions.
- Aer Pridebeak
- Archon Spellbinder
- Spell Sentinels
Prevent or tax your opponent’s spells. Be aware of the anti-synergy between Archon and Magesworn.
A good combo with Magesworn.
- Sworn Avenger
- Attack Sentinels
- The High Hand
Punish your opponent for drawing too much.
Lyonar – Magesworn fits naturally into a Titan deck. See decklist above.
Songhai – Runs an assortment of Sentinels and spell taxing. Decklist here.
Vetruvian – Ciphyron is a natural general for the archetype. Decklist here.
Abyssian – Has some synergy with the faction’s “debuff” subtheme. Decklist here.
Magmar – Magesworn fits into Apex decks, and Vaath is a pretty controlling general anyways. Decklist here.
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A minion-oriented control deck that seeks to disrupt the opponent.
Counter any playstyle of your opponent while summoning big arcanyst bodies. Then finish with chain Knell.
“Merciless is the law of nature, and rapidly and irresistibly we are drawn to our doom.”
Tempo/Midrange Vanar was historically the best deck of Patch 0.60 in Duelyst. This deck continues that legacy, however playing this deck is mentally exhausting to play. My friend described it as, “Sitting through a 20 minute combo in Yu-Gi-Oh only to hit concede”. This is due to the fact that this deck lacks any ways to close out the game and instead aims to build a big board and spam Archons. (Mid Vanar is also historically really hard to play!!!!)