i’ll add a guide on the forums and update here.
for now – win con:
locke + luminous/blazing/ chasers (+ razorback – if needed).
dmg output from 10 to 25+ dmg.
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Sticks Budget Kaboom Faie 1,5k spirit
Walls walls walls!
Wanderer Kara looks to get off the luminous charge and BBS combo to do 15 damage to your opponents face if they can’t answer it or stall with walls ramp and endless hunts to weather your opponent’s removal and minions.
a crafty take on my wall deck – this one revolves more around embla as a killing power and the ability to find an opening and set your opponent into a trap using more then enough tools.
I’m going to preface this by saying that this is not an easy deck to play. So, if you are a magmar main, you might as well just click on another deck. That said, if you want an unconventional, but strong deck then this is the deck for you.
Shes an annoying tempo deck please help me. wait dont actually its not that big a deal
Constant sustain and buffs for your minions with a steady stream of draw keeps the energy and flow on your side for the majority of the game.
Honestly your iq has to be at least higher than 100 to play this deck. I played this in team wars 6 one time and won a couple games.
Play boosted 5 drops value generators and out value your opponents (competes with wanderer)