i will make an extensive guide on the deck in the upcoming weeks.
as for now the deck revolves around ramp, stall as a first step and trying to find the big money, meaning going for a really big damage at the late game after ramping and stalling while your opponent struggles to build a board due to callers, locke + blazing spine and prison and even chaser.
ways to end the game and what to look for –
locke + luminous a.k.a – the snowshot, 8 mana, will usually finish the game +it is cool as fuck!
ice age + wake / ice age + reflection (on a key opponent, more advanced)–> 9 mana, game ender.
embla + wake / embla + reflection –> my favorite is embla + reflection due to the setting needed and the elegance and power of 3 – 5 embla going face.
YOU CAN ALWAYS MIX THIS UP, for example – reflect out of locke luminous an unsuspecting key enemy minion, and go for face.
the deck is hard to play mainly because of the way you stretch the game-plan by unorthodox means into covering blind spots in game-play for an almost inevitable win con.
the faster it comes – the harder it hits.
a full guide (or maybe even a full on vanar guide will come up in a week or two on the forums).
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Explore the world of different mana cost minions.
a deck revolving around the snowshot (locke + luminous) as a setting for wincon and got more than enough tools to control your way over there, if you enjoy challenging decks steep learning curves and fun gameplay – this is the one .
Honestly your iq has to be at least higher than 100 to play this deck. I played this in team wars 6 one time and won a couple games.
Tempo is the name of the game sporting cards that clear the field while developing the board and maintaining your hand at the same time, mixed with faies inevitable BBs wincon.
Briguy77 Aggro Faie
an advanced hybrid deck, revolving around pressuring and tricking your opponent into a nuke using some of the conventional and the less conventional tools vanar got to offer.
(piloted this deck to s rank this season)
A Nemeton deck that uses a replace package.
After months of mapping Vanar I came up with the deck I wanted. I cracked the Nemeton and created this monster. The deck revolves around stalling, creating baits, trapping and winning by wake/trail. I made it into the top 50 with this deck but it is not easy pilot.
Vespyers and Walls mix together very nicely when supported by Kara. Add tons of ramp, and you have a very scary versatile deck that, unlike dedicated walls, wont just fold to an EMP.
Shes an annoying tempo deck please help me. wait dont actually its not that big a deal