i will make an extensive guide on the deck in the upcoming weeks.
as for now the deck revolves around ramp, stall as a first step and trying to find the big money, meaning going for a really big damage at the late game after ramping and stalling while your opponent struggles to build a board due to callers, locke + blazing spine and prison and even chaser.
ways to end the game and what to look for –
locke + luminous a.k.a – the snowshot, 8 mana, will usually finish the game +it is cool as fuck!
ice age + wake / ice age + reflection (on a key opponent, more advanced)–> 9 mana, game ender.
embla + wake / embla + reflection –> my favorite is embla + reflection due to the setting needed and the elegance and power of 3 – 5 embla going face.
YOU CAN ALWAYS MIX THIS UP, for example – reflect out of locke luminous an unsuspecting key enemy minion, and go for face.
the deck is hard to play mainly because of the way you stretch the game-plan by unorthodox means into covering blind spots in game-play for an almost inevitable win con.
the faster it comes – the harder it hits.
a full guide (or maybe even a full on vanar guide will come up in a week or two on the forums).
Add a comment
A fairly normal Wanderer deck with the aim of ramping up as quicklu as possible then out valuing your opponents.
Play Creatures with drawbacks that are easily dispelled away and reap the benefits while avoid the costs.
a very advanced and fun deck that plays on two different playstyles and bringing them together.
Tempo is the name of the game sporting cards that clear the field while developing the board and maintaining your hand at the same time, mixed with faies inevitable BBs wincon.
Constant sustain and buffs for your minions with a steady stream of draw keeps the energy and flow on your side for the majority of the game.
an advanced hybrid deck, revolving around pressuring and tricking your opponent into a nuke using some of the conventional and the less conventional tools vanar got to offer.
(piloted this deck to s rank this season)
a deck revolving around the snowshot (locke + luminous) as a setting for wincon and got more than enough tools to control your way over there, if you enjoy challenging decks steep learning curves and fun gameplay – this is the one .
A fun meme deck that annoys your opponent then wipes them out turn 8.
Briguy77 Aggro Faie
Vespyers and Walls mix together very nicely when supported by Kara. Add tons of ramp, and you have a very scary versatile deck that, unlike dedicated walls, wont just fold to an EMP.