i will make an extensive guide on the deck in the upcoming weeks.
as for now the deck revolves around ramp, stall as a first step and trying to find the big money, meaning going for a really big damage at the late game after ramping and stalling while your opponent struggles to build a board due to callers, locke + blazing spine and prison and even chaser.
ways to end the game and what to look for –
locke + luminous a.k.a – the snowshot, 8 mana, will usually finish the game +it is cool as fuck!
ice age + wake / ice age + reflection (on a key opponent, more advanced)–> 9 mana, game ender.
embla + wake / embla + reflection –> my favorite is embla + reflection due to the setting needed and the elegance and power of 3 – 5 embla going face.
YOU CAN ALWAYS MIX THIS UP, for example – reflect out of locke luminous an unsuspecting key enemy minion, and go for face.
the deck is hard to play mainly because of the way you stretch the game-plan by unorthodox means into covering blind spots in game-play for an almost inevitable win con.
the faster it comes – the harder it hits.
a full guide (or maybe even a full on vanar guide will come up in a week or two on the forums).
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Explore the world of different mana cost minions.
(Edit: Deck Import Code added)
A hybrid between Oak in the Nemeton Trial and classic tempo Faie that seeks to win quickly with Nemeton when ahead but can also burn opponents down when behind on board.
Well-rounded Midrage Faie, S-Rank approved. Featuring 200 IQ combos.
Vespyers and Walls mix together very nicely when supported by Kara. Add tons of ramp, and you have a very scary versatile deck that, unlike dedicated walls, wont just fold to an EMP.
Tempo is the name of the game sporting cards that clear the field while developing the board and maintaining your hand at the same time, mixed with faies inevitable BBs wincon.
Briguy77 Aggro Faie
A fairly normal Wanderer deck with the aim of ramping up as quicklu as possible then out valuing your opponents.
A Nemeton deck that uses a replace package.
Honestly your iq has to be at least higher than 100 to play this deck. I played this in team wars 6 one time and won a couple games.