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This deck is a hybrid in the true sense of the word. It has the ability to complete the Trial in the late game with Kron, Embla, and Aspects but can also win by burning the opponent down with Warbird, Cryptographer, Bloodbound Mentor, Luminous Charge, and Skorn.
While there are decks that effectively flood the board with tokens to complete the Vanar Trial early these decks are vulnerable to board clear spells and EMP. This Vanar Trial deck seeks to mitigate these polarizing matchups by playing a standard tempo and ramp gameplan with the likes of Crystal Wisp, Hearth Sister, Freeblade, and Malicious Wisp.
This is the point where the player can begin to establish a board of tokens with Kron and Luminous Charge. Kron plus Aethermaster can be used to either regain board advantage or generate tokens to keep safe in the back. When behind on board Aspect of the Mountain and Aspect of the Ravager can be used to equalize.
Ramping up to 8 mana allows Embla to drop early and with the enemy general completely surrounded by all eight tokens you have a 65% chance of getting four unique tokens. With Kron, Freeblade, or an Aspect spell we can complete the Trial, which often ends the game next turn. If the Trial cannot win the game the deck easily shifts to killing the opponent with Warbird, Cryptographer, Bloodbound Mentor, Luminous Charge, and Skorn. Mentor is also notable as your only mechanic for drawing cards in this list.
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A Cassyva deck that looks to generate value through discounted effects. Deck by NH3Maser.
Chain provoke after provoke and then resurrect them!
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 1: Replace.
Play boosted 5 drops value generators and out value your opponents (competes with wanderer)
My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.
After months of mapping Vanar I came up with the deck I wanted. I cracked the Nemeton and created this monster. The deck revolves around stalling, creating baits, trapping and winning by wake/trail. I made it into the top 50 with this deck but it is not easy pilot.
Shes an annoying tempo deck please help me. wait dont actually its not that big a deal
a very advanced and fun deck that plays on two different playstyles and bringing them together.
an advanced hybrid deck, revolving around pressuring and tricking your opponent into a nuke using some of the conventional and the less conventional tools vanar got to offer.
(piloted this deck to s rank this season)