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Win Conditions
This deck is a hybrid in the true sense of the word. It has the ability to complete the Trial in the late game with Kron, Embla, and Aspects but can also win by burning the opponent down with Warbird, Cryptographer, Bloodbound Mentor, Luminous Charge, and Skorn.
Early Game
While there are decks that effectively flood the board with tokens to complete the Vanar Trial early these decks are vulnerable to board clear spells and EMP. This Vanar Trial deck seeks to mitigate these polarizing matchups by playing a standard tempo and ramp gameplan with the likes of Crystal Wisp, Hearth Sister, Freeblade, and Malicious Wisp.
Mid Game
This is the point where the player can begin to establish a board of tokens with Kron and Luminous Charge. Kron plus Aethermaster can be used to either regain board advantage or generate tokens to keep safe in the back. When behind on board Aspect of the Mountain and Aspect of the Ravager can be used to equalize.
Late Game
Ramping up to 8 mana allows Embla to drop early and with the enemy general completely surrounded by all eight tokens you have a 65% chance of getting four unique tokens. With Kron, Freeblade, or an Aspect spell we can complete the Trial, which often ends the game next turn. If the Trial cannot win the game the deck easily shifts to killing the opponent with Warbird, Cryptographer, Bloodbound Mentor, Luminous Charge, and Skorn. Mentor is also notable as your only mechanic for drawing cards in this list.
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