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This deck is a hybrid in the true sense of the word. It has the ability to complete the Trial in the late game with Kron, Embla, and Aspects but can also win by burning the opponent down with Warbird, Cryptographer, Bloodbound Mentor, Luminous Charge, and Skorn.
While there are decks that effectively flood the board with tokens to complete the Vanar Trial early these decks are vulnerable to board clear spells and EMP. This Vanar Trial deck seeks to mitigate these polarizing matchups by playing a standard tempo and ramp gameplan with the likes of Crystal Wisp, Hearth Sister, Freeblade, and Malicious Wisp.
This is the point where the player can begin to establish a board of tokens with Kron and Luminous Charge. Kron plus Aethermaster can be used to either regain board advantage or generate tokens to keep safe in the back. When behind on board Aspect of the Mountain and Aspect of the Ravager can be used to equalize.
Ramping up to 8 mana allows Embla to drop early and with the enemy general completely surrounded by all eight tokens you have a 65% chance of getting four unique tokens. With Kron, Freeblade, or an Aspect spell we can complete the Trial, which often ends the game next turn. If the Trial cannot win the game the deck easily shifts to killing the opponent with Warbird, Cryptographer, Bloodbound Mentor, Luminous Charge, and Skorn. Mentor is also notable as your only mechanic for drawing cards in this list.
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After months of mapping Vanar I came up with the deck I wanted. I cracked the Nemeton and created this monster. The deck revolves around stalling, creating baits, trapping and winning by wake/trail. I made it into the top 50 with this deck but it is not easy pilot.
my first take on nemeton, travel light, put the pressure with all the tokens you can handle and drop nemeton for backbreaking terror.
The words “Budget” and “Nemeton” don’t really fit well in a sentence.
Geared towards newer players who don’t have resources to build a proper, Nemeton deck.
A Cassyva deck that looks to generate value through discounted effects. Deck by NH3Maser.
My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.
This deck requires you to completely outplay your opponent. It won’t save you from direct damage. Amazingly satisfying deck to play.
Nemeton is back, but this time with a trick up his frosty sleeve. Lead an army of adorable critters and witness the demise of your unsuspecting opponent.
Deck played by YerBoiJosh in the playoffs of Meltdown League Season 2.
a very advanced and fun deck that plays on two different playstyles and bringing them together.
Deck played by DracoMoriarty in the playoffs of Meltdown League Season 2.