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Aggro aspect of the deck. More vertical than horizontal, using strong minions with huge burst potential at the cost of life, and minions that benefit from your general taking damage. You usually want to start every game with a blitz: even putting your opponent (and yourself) down to 15-18 by T2 allows for big blowouts from Fang or Spikes by T3/T4. Your minions are exceptional at controlling the board as well (often being able to trade up) but are weak to removal and dispel. However, the more you overwhelm your opponent with must-answer threats while chunking their life, the closer you get to closing out with Twin Fang or Decimus.
The bigger combo aspect of this deck revolves around Twin Fang and Krater/Skorn. You don’t need to OTK with it, hitting for 10+ is usually enough considering the amount of reach this deck has. However, you need to lean on the OTK against heavy healing decks like Healyonar, especially Aggro Ziran. You usually don’t want to pass the turn with it equipped, so use it like Blood Rage. Fang/Krater benefits from a wide board, and remember that Flash and Kujata triggers will both proc Fang.
This is the tried and true Burn finisher. Flash Decimus Spikes on 5 is usually enough to put people in a panic on its own, although this is best saved for the kill. It’s hard to interact with, and can drill people down after midgame fatigue and removal has become scarce. The damage and the card draw particularly compliment early, wide pressure and T3-4 near-OTKs to refill your hand. When your opponent plays defensively, either by running away or removing your minions, Twin Fang gets weaker but Decispikes get stronger as a finisher.
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Remove almost all of your cards with Q’ so you can reliably play Decimus + Spikes turn after turn.
Leverages cheap minions with powerful swarm synergies to attempt to combo the opponent using various artifacts.
Combo deck with a distraction
Decispikes + Twin Fang + Suicide Slighmar
Played by Stoicrooster for West EU for second place in Duelyst World Cup 2019
An overview of the Burnhorn archetype.
Wao I put mechs in a list that is carried by 2 cards and make new deck many smart
Much genius decispikes skill
deal, push: decimus
Burnhorn list piloted by JosephStalin69 in the playoffs of the Meltdown League.
Bloodrage and Quillbeast combo