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Here we go. An Arcanyst deck which doesn’t actually want to play lots of spells. And (heresy!) we don’t play Owlbeast here (though we could).
As one may see, every card here is intended to break opponent’s gameplan. Magesworn is a pain for any spellheavy deck, and also for any deck that depends on its BBS (hi, Faie, hi, Ragnora). Couple of pings (BTA, Deso) and straightforward artifact counter (Dust Crawler) make artifact wielders cry. AoE in form of Tahr, Breath, Necrotic and, in some sense, Lightbender makes life hard for swarm players. Hard removal is a bit lacking – but we have strong bodies of our own – namely Blue Conjurer and Magesworn – to stay on par with most midrange decks. Just don’t forget to play NightShroud at some point to resummon it with DeathKnell in the endgame – you’ll need that healing. And actually this is the rare deck which can utilise the healing aspect of Breath to its fullest.
1-off HexClaw is just for lulz :)
You’ll enjoy it if you enjoy control heavy decks. Just give it a try!
More detailed writeup here (though the presented version of the deck is the older one): https://forums.duelyst.com/t/big-arcanysts-trying-to-build-antimeta-control-deck/14873
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A minion-oriented control deck that seeks to disrupt the opponent.
TM87’s Arcanyst variant.
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 19: Prison.
A competitive Arcanyst Lilithe deck. Ramp out your Arcanysts, and let their tribal synergies take over. Includes spell recursion and late-game bombs.
“Merciless is the law of nature, and rapidly and irresistibly we are drawn to our doom.”