
Concept
A deck that shores up Magmar’s traditional weakness to artifacts by running a highly unusual removal suite. See Reddit post here.
Cards
Pings
- Bloodtear Alchemist
- Krater
- Blistering Skorn
- Spirit Harvester
Provide pings, which add up on their own and synergize greatly with your other cards.
Healing
- Earth Sphere
- Saurian Finality
Big life chunks that relieve some of the hurt you put on yourself.
Removal
- Deep Impact
- Natural Selection
- Makantor Warbeast
- Metamorphosis
- Flaming Stampede
A mix of standard Vaath removal options and more out-there choices. Impact and Metamorphosis are deadly when combined with any of your ping effects.
Draw
- Tectonic Spikes
- Blue Conjurer
Card advantage. Conjurer is an unorthodox choice, but surprisingly effective.
Synergy
- Flash Reincarnation
- Eclipse
Flash is great in almost any deck with minions. Eclipse gets you bonus face damage from all your pings, and is usually lethal with Stampede.
Gameplay
Despite the unusual cards, your gameplan is mostly standard Vaath – remove everything, heal when necessary, and hit face. Your removal is good against different things than normal, which can catch your opponent off-guard. Eclipse gives you the potential for a combo finish.
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