“That’ll hold him alwight hehehe.”
-Elmer Fudd, seconds before being dominated by the big chungus
I: The general gameplan
- Capitalize on your dying wish minions and multiple buffs to pummel your unsuspecting opponents into submission. Fenrir warmaster and jaxi are surprise hits in this list, both able to trade and enable a buff target in their surviving token. Basilisk adds redundancy to this big body plan, as well as being able to punish the infestation of try-hard Shidais and Zirans in gold and up.
- General goodstuffs include primus shieldmaster— an incredibly underrated card from even a constructed standpoint, as well as grimes— a massive value generator in budget and constructed alike which remains broken despite a drop in usage over the past 6 months.
II: Tips and Tricks
- Opening: mulligan grimes unless p2 in a mu where it will beat the opponent. Only hold buffs if you have a jaxi or warmaster
- Early game: try to maneuver into a position where you can generate two threats. Generally play basilisk safe, as the value it generates fromthe opponent’s change in play style is benefit enough. An unanswered basilisk allows you to buff other minions with impunity. Watch for lightbender and paragon in these situations; you didn’t work this hard just to blow it all to some PWNy boi.
- endgame: chain grimes and warbirb. Don’t back off too soon, as an unexpected heal can cost you games.
III. Closing thoughts
Too often I read complaints about Vanar on Duelyst media. Complaints which I frankly find both disheartening and unfounded. The faction holds a wealth of powerful and relatively undiscovered interactions, and I expect it along with abyssian to be centers of a renaissance of deckbuilding in the coming months. Honestly most of the exploration just requires a step beyond the confines of ramp and burn core 90+% of all Vanar decks run and looking into the wealth of spells and minion interactions the faction holds.
Case in point: this deck hit S on a budget and runs Fenrir Warmaster. Fenrir Warmaster.
No excuses, comrades. We need to do better. We can do better. Good luck!
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A surprisingly underrated card. I had initially dismissed the card as to risky, and you do need to design your deck around it a bit to make it worthwhile, but the buff this card provides is truly massive and often game wining.
Is Grimes really still that good now that the Shim’zar stuff is back in the pool?
(In my first game with the deck, I did get a Gate to the Undervault off it…)