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I thrive on playing Duelyst as a tactical game. That’s why I’ve always played Vetruvian. Outside the idiotic Fault + Kha combo, Vet lacks relevant direct damage.
This deck forces you to think 2 turns ahead of your opponent. You must outplay them. It won’t guarantee a win. It’s amazingly fun to play, and win with.
Just hope you don’t come up against the ridiculous amount of direct damage on the ladder.
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My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.
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A hybrid between Oak in the Nemeton Trial and classic tempo Faie that seeks to win quickly with Nemeton when ahead but can also burn opponents down when behind on board.
This deck focuses around replacements shenanigans. Every time you replace, something fun happens!
Play boosted 5 drops value generators and out value your opponents (competes with wanderer)
A Cassyva deck that looks to generate value through discounted effects. Deck by NH3Maser.
High-skill tempo orientated Midrange deck using Jax Truesight + Razorback as a finisher.