
Concept
A type of deck that probably lots of players have built after their first few Gauntlet runs. Removal is a lot better in Constructed, but the basic idea of getting infinite value out of Ranged attackers is still somewhat viable. The main issue you have to deal with is that these minions are naturally understated relative to their mana cost. Hence, these decks revolve around what type of buffs you have available, and how best to use them without falling too far behind on cards.
Cards
Ranged units
GO WIDE
- Jaxi
- Vale Hunter
- Arrow Whistler
- Jax Truesight
These units are cheap and/or provide/buff multiple bodies, which work best when your faction supports global buffs.
GO TALL
- Syvrel the Exile
- Sworn Avenger
- Captain Hank Hart
- Bloodsworn Gambler
- Letigress
These are individually powerful units that work best with singleton buffs, as long as you feel you can protect them adequately.
Buffs
In-faction.
Example Decklists
Lyonar – A straightforward build that tries to stack buffs on a big ranged unit protected by Aegis Barrier. Decklist.
Songhai – Lots of synergy, especially with instant activation effects such as Xenkai Cannoneer. See decklist above, or here’s an alternate build that focuses more on the swarm aspect.
Vetruvian – Has its own take on the keyword in Blast. These minions tend to be larger and more expensive, which leads to a more controlling deck. Decklist.
Abyssian – Based around ramping out Jax Truesight and then buffing for a lethal attack, like the oldschool Vanar builds. Decklist.
Magmar – Seeks to Replicate a large ranged attacker before it can be removed. Decklist.
Vanar – Combo version with Lightning Blitz: drop your ranged units early, lure your opponent to your side of the board, and then Blitz everything to safety while continuing the barrage. Decklist (credit DeathsAdvocate).
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