The core idea of this deck is that you survive till 6 mana and play Q’orrhlma’a to remove everything from the deck except Flash, Decimus, Spikes, Q’ itself and Makantor.
Usually this deck kills its opponents with Decimus + Spikes. Because of the very small deck size after Q’ it is not unusual to play something like Flash + Decimus + Spikes + Spikes on 8 mana for 22 damage.
The 2 Drops
The 2 drops can be separated in 2 groups.
Maw, Shroud, Bloodtear for the board control. Healing Mystic for some needed healing. I chose Healing Mystic over Azure Herald because it is sometimes great to heal a Rancour or Araki Headhunter back up to 3 health. But Herald offers more healing, therefore also a good choice.
Rancour, Hulk and Headhunter (there are a lot of Opening Gambits in this deck) can get very threatening and dangerous. I put them in to have some early minions which need an answer and distract your opponent from your face. These can win you the game sometimes if you are lucky but it is not the norm.
Other 2 Drops
Young Silithar has great resilience and is one of the best 2 drops in the game.
Aethermaster helps you finding our Q’ before 6 mana (which is the deck’s biggest weakness). If you don’t get Q’ at 6 (latest 7) mana and your opponent stabilizes from your early game threats you usually lose.
It is important to know that ramping into or flashing Q’ won’t do any good because the combo only works at 7 mana. Flash is only for Makantors and Decimus in the deck, though a Flash + Hulk could be a legitimate choice on T1 to increase the early game pressure.
It is also good to play Q’ and then use BBS or replace afterwards to get combo pieces.
Tectonic Spikes is also good to refill your hand after vomiting your hand early on.
Makantor is just there because it is so strong and it keeps you alive if you are at 6 mana and under a lot of pressure or you don’t have Q’ in hand.
So while the main combo is Decimus + Spikes your early game can create so much pressure that you can win the game too. But don’t count on it!
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Deck played by Rocken in the Playoffs for Meltdown League Season 2.
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Part 18: Q’orrhlma’a.
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