I’d like to start with WHY I came out with this list and not another. I played basic fault list, portal guardian fault list and bunch of others.
What I didn’t like about other versions is :
3x azure herald – This is probably one of the worst cards in most of our opening hands, it sucks if you replace into it.
3x alchemist – almost useless in late game , it’s ok in 2x just to keep the board clear in the early game. Late game : feeds Kha ( which is ok) but you could almost do it with any creature if you landed Fault
Portal Guardian – Awesome after you land a Fault but until that moment you are going to build this threat too slowly if it’s on the board
Spelljammer – Very powerful but imho you have to be already ahead ( more cards in hand than your opponent) to get the full potential by this card. Still very good
What I’ve learnt about this deck ( Fault in general) is that obv you want to cast fault as soon as possible while keeping a board as clean as possible. This is not as easy as it sounds coz you need those first turns to build your golem/draw engine, we are playing just blood of air as spot removal and imho there’s no space for wraith, plus I don’t like waiting the start of my next turn hoping nothing happens to it.
What I’m playing
2x Rasha’s Curse – Ok, this cards seemed completely disappeared in the last months. Actually I found it really useful particularly against Shidai based decks and songhai in general. Spawns a 2/2 which is basically a removal in early game but could turn into a finisher in the late game since we r also playing Fireblaze obelysks
3xFireblaze Obelysks – Boost our midgame, strong body, can be threathening to some of opponent’s minions. Needless to mention interactions with fault and Kha
2x Realkeeper – Why ? coz a 3/5 for 4 mana which deals bonus dmg or heal our general is exactly what this deck needs. Clears the board while unbalancing the game in our favor, for 4 mana.
3x duskweaver – I was looking for a replacement instead of azure. At the end of the day this a decent card I guess. Makes you draw a Wish, gets empowered by obelysk.
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Spammernoob’s Fault deck which made second place in MDL season 2.
An Obelysk Deck that doesn’t utilize training wheels game play i.e. Fault + Rae, and will encourage players to discover correct positioning and value trading. The deck lacks card draw and healing but has many Tech choices.
No Whisper of the Sands anymore.
Fault list piloted by Spammernoob in the playoffs of the Meltdown League.
Lots of positioning tools to enable cheesy Furor Chakram plays. Gibbet & Syvrel the Exile absurd mini-game, and burst damage finishers.
This is a fun deck.
My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.
Just a lot of dervishes. On a budget.
A deck focused on low-costing cards to dominate the field quickly.
Prepare some creep, equip Chakram, teleport in with nethermeld, finish with frenzy Rev.
Golem package for early value into big threats and comfy mid-late game insurance of fault.