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If you can ramp early game and play krons/letigress early, you will be very hard to stop
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Tempo Argeon piloted by Squee9 for US East in the third place match of Duelyst World Cup 2019
A Cassyva deck that looks to generate value through discounted effects. Deck by NH3Maser.
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 1: Replace.
Wanderer Kara looks to get off the luminous charge and BBS combo to do 15 damage to your opponents face if they can’t answer it or stall with walls ramp and endless hunts to weather your opponent’s removal and minions.
Sticks Budget Kaboom Faie 1,5k spirit
Deck played by YerBoiJosh in the playoffs of Meltdown League Season 2.
An Ebon Ox deck that incorporates replace-themed cards.
A Nemeton deck that uses a replace package.
Maximize your Kron potential
firestarter instead of letigress seems more suitable to me, and probably gravity wells instead of azure herald
So healing is always quite important and range > no range, plus cubs have more attack. I dont really have many spell procs either
I could agree about cubs, but i still don’t see how healing should be more important than map control, besides keeping mana crystals for yourself, it allows play snow chaser on first turn and put sunset paragon on almost every spot on the field.
Healing keeps you alive vs burn, also lets you hit face more for letigresse, your removal is a little limited cause you want to play threats. So hitting minions with face early is important for tempo
Well is not a bad option, but i still prefer healing