Midrange Kaleos

Kaleos Xaan

Category: Diamond+ Deck

Archetype: Midrange

Spirit: 8540

Patch: 1.96

Author: TheMightyBaloon

Submitted: 2018.10.13

Hamon Bladeseeker
Grandmaster Zendo
Battle Panddo

One of the better anti-zir’an and anti-titan lists from the previous meta, this list aims to explore a different approach to the midrange style of songhai.

Click Code Below to Copy Deck Import Code
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Midrange Kaleos simply aims to curve out and constantly put pressure the board by presenting minions that are either annoying to deal with or big enough. With your BBS, Juxtaposition and Mist Dragon Seal you can move your minions around to inflict big damage and finish the game in a timely manner.

As mentioned above the deck simply aims to curve out. Cards like Scroll Bandit and Kaido Assassin allow you to control the flow of the game, along side wit Battle Panddo and Wild Yahr. In your opening hand you would always want to be looking for preferably Scroll Bandit and a Battle Panddo with a movement spell minion. And ideally contest the board with those cards. Keep the board small so that once your Hamon Bladeseeker or Capricious Marauder drop they are not contested or body blocked easily.

Starting turn 3 and on wards you need to be replacing cards and looking for Grandmaster Zendo. Even at 3/6 the card is still a threat even if dropped by itself. But ideally you would have had either a Hamon or a Marauder on the board to combo with Zendo on either 6 or 7 mana. As long as you can stick a big minion on board you can easily hit for 16+ damage with Zendo on the following turn. So your 5 drops are always a threat. The same can be achieved with putting killing edge.

The Cards:

The list only runs 3 spells. The standard pair of  Juxtaposition + Mist Dragon Seal and killing edge to support your early game minions. The exclusion of Inner Focus or Assassination Protocol was to make room for a better 3 drop and 5 drop consistency.

For your early game Kaido and Bandit are good tools to contest the board. The Azure Herald is there to mostly counter burn based lists and give you a bit more sustain, it is one of the cards that can be rotated for something else like healing mystic that offers a better early game control.

The bread and butter in the deck comes from the Battle Panddos, Wild Tahrs, Hamons and Marauders. These are the cards that will put the biggest amount of pressure by just being on the board. They combo well with your spells and with Zendo.

The deck initially ran 3 Backezoris and 2 Flame Wraiths but given the Scroll Bandit I decided to triple up on the Flame Wraiths to have them be a more consistent draw.

EMPs are strictly added to counter some artifact based decks and in general as a dispel tool. The card is far away from what it used to be when it was at 9/9, but it is still a valuable minion for midrange Kaleos, that synergies well with Hamon and Marauder. It can be cut down to 2 to solidify the 4 slot by adding an extra Bakezori. This mostly depends on how liberal the pilot of the deck is with his Juxtapositions and Mist Dragon Seals. If you find yourself running out of gas, add the extra Bakezori for an EMP.

Note: Be careful with Marauder’s side effect. Sometime it is favorable to suicide your minions prior to playing Marauder to ensure your opponent can’t steal it.

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