Many cards in Duelyst have effects which are at least partially random, but there’s a big range in “how random” each is. For something like Letigress or Red Synja, the randomness is controllable to the extent that it is often actually deterministic. For other things like Zyx or Klaxon, you usually don’t care too much where the random spawn(s) occur. These decks instead utilize random effects that have significant variance and measurably different outcomes, but still a high enough power level on average to be worth playing.
- Sworn Sister L’kian
- Blue Conjurer
Neutral minions with random effects at about the power level discussed above.
Every faction has some additional minions and spells which fall into this category.
Lyonar – Works in a Tempo Argeon shell. Decklist here.
Songhai – Finally, a home for Twilight Reiki. Decklist here.
Vetruvian – Has lots of in-faction random effects, spread across many card types. Decklist here.
Abyssian – Naturally has somewhat of a “sabotage” subtheme. See decklist above.
Magmar – Also lots of randomness, mostly related to token production. Decklist here.
Vanar – With good spawns, you can build a pretty scary board. Decklist here.
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Tempo Starhorn with bigboys of the green lizard.
A combo deck which uses Dying Wish minions and Cascading Rebirth to generate insane amount of values.
You like RNG? I like RNG
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 14: Artifacts.
Even in the Trials meta, and even on a budget, high-value minions on curve backed up by efficient removal is still a recipe for success. Uses no cards above rare.
Grimes + cascading rebirth = ?