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ramp
The most important cards in the deck are Crystal Wisp, Mana Deathgrip and Malicious Wisp. I highly recommend replacing for these so you can play them as soon as possible, this deck has a reasonably high curve and is fairly mediocre if it cant ramp up early. Malicious Wisp is by far the best out of these options, as often by the time theyre able to remove it you will have been able to play Wanderer.
cards unique to vanar
Endless Hunt
While normally something that you want to replace early on, by the time you reach 9 mana spawning two 5/5’s with the help of your BBS every single turn is often enough to close out most games
Grandmaster Embla
When combined with Karas BBS, Grandmaster Embla will generally be enough to finish off the enemy general, as well as grinding the game to a hault a lot of the time as they struggle to remove the walls
Jax Truesight
While Jax Truesight himself is a common sight in Wanderer decks, it is especially notable in Kara as she is able to create the largest Jax Truesights out of all Wanderer decks due to her BBS
Matron Elveiti
I fully understand this card isnt exactly the greatest, but its saved me a surprising ammount of times. Playing an 8/6 that basically says “if you dont remove me, you cant win” is a surprisingly helpful ace in the hole
Gravity Well
This card is just wonderful, its almost always a good idea to play gravity well after you draw it
A wider variety of removal
Wanderer Kara can be very nice if played reactively. it runs a decent ammount of removal and pings
Other options
Shivers
Shivers is a downright terrible card, its basically a Crystal Wisp that dies to pings without giving you mana. Unless you really really want to ramp I dont recommend this card.
Razorback
Razorback was always either amazing or a completely dead card in hand. It can work, but I’d much rather use other cards
Deathblighter
A surprisingly decent card for catching people off guard. You could easily replace Dust Wailer with this, pretty underated card
Ice Age
While its not bad, I don’t think this card is worth running without Winters Wake or Mnemevore
Bloodbound Mentor
I prersonally prefer Aer Pridebeak to Mentor in this deck. You rarely need to replicate your BBS and with Vanars lack of healing I find Aer puts in more work overall
Chirpuka
This card is either completely bonkers or useless, almost entirely based on the matchup youre in. VS XorXuul it is absolutely insane, spawning a 3/2 in front of Gor and Sarlac every time they replicate themselves really clogs up the enemy board and takes away their breathing room, although outside of that and swarm the card is pretty bad
Ephemeral Shroud
Not bad at all, I just find other cards to be more valuble
Repulsor Beast
Same deal as Ephemeral Shroud, although I’d be more likely to run this than Shroud
Cloudcaller
I havent really tested this card, although I imagine it would actually be pretty nice. Outside of Aspect cards this deck doesnt have a real way to deal with minions that have gigantic bodies and the Cloudcallers stats arent too bad
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a crafty take on my wall deck – this one revolves more around embla as a killing power and the ability to find an opening and set your opponent into a trap using more then enough tools.
Wanderer Kara looks to get off the luminous charge and BBS combo to do 15 damage to your opponents face if they can’t answer it or stall with walls ramp and endless hunts to weather your opponent’s removal and minions.
Once a monster of a deck, Vanar Arcanysts is now a fine option as a value deck, with a few neat tricks. Most of the minion shell for it available as neutral rares it makes a good budget option also.
What did you change?
I added an “other options” section, for cards that I think are good but didnt include in the decklist