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- Early Game
- You’re getting out early and keeping the board clear with the little guys. Try to use mana tiles to get those 4 and 5 drops outs and you’re using replaces to try to find some end game combo pieces.
- Mid Game:
- Here is where you want to try to have a board established and you want to be able to drop a Jax on your opponent to finish them off with either Furor Chakram or Soulshatter Pact. Always look for lethal here through raw one board numbers and finish the off like an good budget swarm Lilithe would. Don’t forget that Thunderhorn, Purgatos and Reaper are great to combo with Chakram.
- Late Game:
- You don’t really have one but you may be able to squeeze out a victory via your BBS or Flying reaper shenanigans.
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just kill them
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 15: Ranged.
Lots of positioning tools to enable cheesy Furor Chakram plays. Gibbet & Syvrel the Exile absurd mini-game, and burst damage finishers.
This is a fun deck.
Prepare some creep, equip Chakram, teleport in with nethermeld, finish with frenzy Rev.
A midrange deck focused on staying alive long enough to craft a game-winning hand using Stygian Observer and Furor Chakram.
Drop the A-Bomb!
Build a board, preserving your minions and tear down theirs with a big Furor Chakram turn.
The sharpshooters of Xenkai never misses their target. Bombard your foes from afar with an infantry of marksmen, cannoneers, archers, Heartseekers and Mini-Jaxes.
Grind down your opponent with endless Frenziers. Uses no cards above rare.