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It’s actually pretty similar to this deck: https://duelspot.com/deck/hybfrid-xor/
The key differences are that I changed it to run a lot faster while also having more healing.
Notable card changes
While this doesn’t progress the Trial, it is a good source of healing that also whittles down your opponents health. Its low cost makes it easy to play at any stage of the game.
I felt that, with the addition of Void Pulse, the deck needed more draw and this does the job well enough while also progressing your Trial. Honestly, I feel this card is underrated. A turn of playing a bunch of low cost spells finished with this to restock your hand can be huge. I replaced the Alcuin Fugitives because they felt too slow and ended up being a dead draw in most cases early on, while being unnecessary post Trial.
I cut all of these down to 2, simply because they tend to be clunky to draw early on and tend to be played on huge tempo swing turns or as finishers rather than early on. Nothing sucks more than starting with an opening hand full of these, or constantly replacing into them when looking for death spells, so cutting them down a bit helps with this.
After testing this deck a lot in Diamond, I feel that the changes I made have definitely made it more consistent, especially with completing the Trial. I’ve beaten many of the high decks with it, including Wanderer Ragnora and Fault. I hope others can enjoy it as much as I do and you’ll find that once you figure out how to pilot it, it’s very consistent and a lot of fun. Enjoy!
An example of the decks potency:
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A deck revolves the ability to resummon minions using their dying wish and Mnemovore to mill opponents’ cards
A well balanced Maehv deck that can switch between many different play styles.
It is, however, a challenging deck to play as it contains many moving parts and produces a large number of minions.