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As always, you guys should know that I like to keep things brief. So, lets get into how to play the deck.
Tempo out onto the board with:
- Young Silithar
- Primus Fist
- Bloodtear Alchemist
- Golem Metallurgist
Then follow them up with:
Consider using Flash Reincarnation to add additional pressure to the board. With Starhorn’s BBS and Tectonic Spikes dumping your hand usually isn’t an issue.
Make sure you start developing your threats and fitting in face damage where you can. Still take favorable trades, but you want to land some face damage on your opponent or force them to use removal so that you can later kill them with the Decimus + Tectonic Spikes combo or back-line a Decimus and threaten a two-turn lethal.
Use cards like Makantor and Homeostatic Rebuke to delay your opponent and buy yourself a turn. Natural Selection is really powerful in the mid game with this list since most of the stuff sticking around in the mid game with have 4+ attack making it pretty strong at picking off your opponent’s dudes.
At this point you want to be killing your opponent. This deck doesn’t run a lot of removal or healing so if you aren’t killing your opponent then you are probably dying which isn’t good for you. Look to either kill them with a Decimus + Tectonic Spikes combo (The thresholds can get really high with a Flash Reincarnation) or finish them off with your board/Makantor.
Remember that your opponent always has to be scared of the combo if they are in range (9 damage on 7 mana/11 damage on 8 mana). So, if you can feint that you have the combo, your opponent may make a defensive play or just over commit and accept death. Make sure you can punish both of these options or that you at least have enough life to live a turn if they commit to the board when you can’t answer it. Lastly, you should fit in face damage when you can. Healing is a premium and this deck has moderately high kill thresholds so SMOrcing in the mid game will really help you out in the late game when you are trying to finish off your opponent.
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Who says you can only play Decimus in Starhorn decks?
Ripper? Decispikes? Double the cancer!
Burnhorn list piloted by JosephStalin69 in the playoffs of the Meltdown League.
The Lizard Wizard is coming for you.
Also known as Vath in a Hat. What we have here is a Vaath deck that has traded Crypto/Drogon for Deci/Spikes and Vaath for Starhorn. So Starhorn is just sort of playing as a cowardly Vaath deck, because Vaath is to afraid of Kha to show his face.
It’s like Egg Ragnora, if Egg Ragnora decided it didn’t want to be a fair board-based deck any more and preferred killing people on 6 mana.
Remove almost all of your cards with Q’ so you can reliably play Decimus + Spikes turn after turn.
Wao I put mechs in a list that is carried by 2 cards and make new deck many smart
Much genius decispikes skill
Aggro Cass with a twist
deal, push: decimus
A combo deck using Fractal Replication to take a lethal. It’s a deck to have fun, but it’s still strong.