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- Early game: Spam golems and Scion’s First Wish if possible. Best opening is going second, playing Golem Metallurgist on the middle mana tile, playing Dreamshaper in the center tile and casting Scion’s First Wish on it.
- Midgame: Play Thunderhorns, Lightbenders, Sandswirl Readers and BoA’s to stay in control of the board.
- Lategame: Steal minion with your Grapnel if you have 6 mana. Another option if you have nothing to steal is to play your Grapnel when you have 7 mana instead. Recommended to save your BBS so you can possibly steal something bigger. After that you just play your other big minions and do the usual removal stuff. If the game isn’t ending anytime soon try to fish for your Monolithic Vision.
- 1x Scion’s First Wish
- 1x Azure Herald
(These are to replace the 2x Star’s Fury that I teched in)
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A deck built around the Intensify mechanic and the concept of mind-control the enemy minions.
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 19: Prison.
Play some golem bros. Suit up with artifacts. Shoot them.
“Merciless is the law of nature, and rapidly and irresistibly we are drawn to our doom.”
My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.
A Notion of Starless Eternity deck supported by the very strong Golem package which provide some board contest and card advantage.
Budget Zirix 2k spirit by Ryvirath
This is a variation of golem vet that aims to keep the board full and swarm out your opponent to win.
You gotta know when to golem.
Budget Zirix 2k spirit by ImprobableBlob