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- Early game: Spam golems and Scion’s First Wish if possible. Best opening is going second, playing Golem Metallurgist on the middle mana tile, playing Dreamshaper in the center tile and casting Scion’s First Wish on it.
- Midgame: Play Thunderhorns, Lightbenders, Sandswirl Readers and BoA’s to stay in control of the board.
- Lategame: Steal minion with your Grapnel if you have 6 mana. Another option if you have nothing to steal is to play your Grapnel when you have 7 mana instead. Recommended to save your BBS so you can possibly steal something bigger. After that you just play your other big minions and do the usual removal stuff. If the game isn’t ending anytime soon try to fish for your Monolithic Vision.
- 1x Scion’s First Wish
- 1x Azure Herald
(These are to replace the 2x Star’s Fury that I teched in)
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My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.
The powerful Golem package, alongside Grapnel Paradigm for some specific Ciphyron payoff, make for a decent deck that barely avoids breaking the bank.
Played by Jim for West EU for second place in Duelyst World Cup 2019
Control your opponent’s board by stealing their stuff and slowly killing them. Created by Zohan
A deck built around the Intensify mechanic and the concept of mind-control the enemy minions.
Play some golem bros. Suit up with artifacts. Shoot them.
You gotta know when to golem.
Deck played by Zabiool in the playoffs of Meltdown League Season 2.
“Merciless is the law of nature, and rapidly and irresistibly we are drawn to our doom.”
Budget Zirix 2k spirit by ImprobableBlob