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- Early game: Spam golems and Scion’s First Wish if possible. Best opening is going second, playing Golem Metallurgist on the middle mana tile, playing Dreamshaper in the center tile and casting Scion’s First Wish on it.
- Midgame: Play Thunderhorns, Lightbenders, Sandswirl Readers and BoA’s to stay in control of the board.
- Lategame: Steal minion with your Grapnel if you have 6 mana. Another option if you have nothing to steal is to play your Grapnel when you have 7 mana instead. Recommended to save your BBS so you can possibly steal something bigger. After that you just play your other big minions and do the usual removal stuff. If the game isn’t ending anytime soon try to fish for your Monolithic Vision.
- 1x Scion’s First Wish
- 1x Azure Herald
(These are to replace the 2x Star’s Fury that I teched in)
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My take on Training Wheels Vetruvian (Fault/Rae); rather than all-inning on Fault this Deck gives you more Midrange options and powerful swing turns using Grapnel.
“Merciless is the law of nature, and rapidly and irresistibly we are drawn to our doom.”
This is a variation of golem vet that aims to keep the board full and swarm out your opponent to win.
A deck built around the Intensify mechanic and the concept of mind-control the enemy minions.
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 19: Prison.
Budget Zirix 2k spirit by ImprobableBlob
Counter any playstyle of your opponent while summoning big arcanyst bodies. Then finish with chain Knell.
Budget Zirix 2k spirit by Ryvirath
Play some golem bros. Suit up with artifacts. Shoot them.
Played by Jim for West EU for second place in Duelyst World Cup 2019