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I’ll keep it short.
In the earlygame you need to make at least one creep tile somewhere in the middle of the board for obvious reasons. Ooz is perfect for this goal, but you also may use your BBS on your own Sarlac or, you know, enemy minion.
Then you summon one of your cool 4 mana minions (Thorn or Purgatos).
Next turn you summon another one cause the first one gets removed.
Then it’s 6 mana and you equip chakram, teleport your Purgatos/Thunderhorn in the middle of the opponent’s army and do your frenzy stuff. If the opponent is still alive, sacrifice your own minion with DFC to summon Rev next turn.
Then you summon Frenzy Rev. Nuff said.
A couple of Artifact Hunters makes your Chakram fishing more consistent.
Sarlacs are good for creep spreading. Also it’s nice to know you will definitely have something on board at chakram turn. They are useful – but not essential, one may skip them for something else.
Betrayal is mainly an antiTitan tech – the deck you basically autolose to otherwise. Forcefield prevents FrenzyRev trigerring, so Betrayal is our only chance. But do also remember that it is almost impossible to completely play around betrayal, and with Lure and Nethermeld you may reposition enemy minions as you like to maximise Betrayal damage.
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Drop the A-Bomb!
Big Abyssian (fully upgraded) by BlacKnight69
BlacKnight69 Budget Swarm Lilithe 1,1k spirit
Slam a bunch or wraithlings onto the board, then buff them up and benefit from their death.
Wanderer was a mistake
Want to play the Jax + Razorback combo, but don’t want to play Vanar? Abyssian can do it too. Kinda.
Budget Lilithe 2k spirit by TM87
A midrange deck focused on staying alive long enough to craft a game-winning hand using Stygian Observer and Furor Chakram.
Lots of positioning tools to enable cheesy Furor Chakram plays. Gibbet & Syvrel the Exile absurd mini-game, and burst damage finishers.
This is a fun deck.