Old School Kaleos relies heavily on Zendo, and with the nerf to it and several Songhai/Kaleos cards, the deck had fallen out of favor despite used to be one of the very best ladder decks.
Other than the nerfs, the main Issue is that like Wanderer/fault will win your board no matter what after 6, and they usually have enough removal to survive before 6. Or just flash the wanderer and you have no way to contest the board. Old mid range Kaleos is board reliant and has little chip damage without a board.
This iteration of Kaleos plays a ‘hit and run’ style which focuses on tempo and punching face early game, proceed to control and burn late game. It has sufficient firepower to punch down and stall out a Ragnora that flashed its Wanderer without getting close. It matchup well into any deck.
This deck is more of a fusion of “mid-range Kaleos” and “mid-range Reva” in the traditional sense, trying to bring together the best aspects of them, by ditching things I believe to be not as good in the current meta.
I reached S-rank this month with this deck with 44W 4L.
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In lack of adequate (non-budget) entries on Divine Bond (in my mind) I decide to add my take on it.
Deck played by PonchoMango in the playoffs for Meltdown League Season 2
Deck played by Icicle in the playoffs for Meltdown League Season 2.
Burnhorn list piloted by JosephStalin69 in the playoffs of the Meltdown League.
Titan list piloted by ImprobableBlob in the playoffs of the Meltdown League.
Play boosted 5 drops value generators and out value your opponents (competes with wanderer)
Titan list piloted by PonchoMango in the playoffs of the Meltdown League.
A slower version of Ebon Ox that only wins post trial where Ash Mephyt deals 3X 5 damage to enemies
A Cassyva deck that uses a replace core to control and establish board, then use that board to finish off the opponent with Abhorrent Unbirth.