Old School Kaleos relies heavily on Zendo, and with the nerf to it and several Songhai/Kaleos cards, the deck had fallen out of favor despite used to be one of the very best ladder decks.
Other than the nerfs, the main Issue is that like Wanderer/fault will win your board no matter what after 6, and they usually have enough removal to survive before 6. Or just flash the wanderer and you have no way to contest the board. Old mid range Kaleos is board reliant and has little chip damage without a board.
This iteration of Kaleos plays a ‘hit and run’ style which focuses on tempo and punching face early game, proceed to control and burn late game. It has sufficient firepower to punch down and stall out a Ragnora that flashed its Wanderer without getting close. It matchup well into any deck.
This deck is more of a fusion of “mid-range Kaleos” and “mid-range Reva” in the traditional sense, trying to bring together the best aspects of them, by ditching things I believe to be not as good in the current meta.
I reached S-rank this month with this deck with 44W 4L.
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Control and Burn
In lack of adequate (non-budget) entries on Divine Bond (in my mind) I decide to add my take on it.
A different kind of build.
Play boosted 5 drops value generators and out value your opponents (competes with wanderer)
Deck played by Icicle in the playoffs for Meltdown League Season 2.
A Cassyva deck that uses a replace core to control and establish board, then use that board to finish off the opponent with Abhorrent Unbirth.
Stoicrooster won 3rd place with this deck in Meltdown League Season 2.
Tempo Argeon piloted by Squee9 for US East in the third place match of Duelyst World Cup 2019
Get them big!