In the early game, you will generally want to develop a board as quickly as possible and take as many mana tiles as you can. This allows you to keep pressuring the board while you find time to cast a spell to draw a new hand. To this end, you will generally want to start with some combination of 1 drop minions or golems with a Metallurgist and a draw spell.
Optimally at this point in the game, you will have been able to establish a board full of minions while maintaining a decent hand size. So now what you want to do is start buffing your minions and using your early swarm advantage to start pushing your opponent back and picking off their early minions. In general, you’ll want to be trading into face with minions that have greater than 3 power but saving the health on minions with less than 3 power unless they are clearing other minions. This is also a time when you’ll want to start looking for a Liturgy to close out the game.
At this point your opponent will probably be taking back the board. However, as long as you have 2 or 3 reasonably sized minions left you should still be okay. This is the time when you’ll want to close in on the enemy general and take them out by using Liturgy to buff what minions you have left.
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The decklist piloted by 4LW in the playoffs of the Meltdown League.
High health flyers incoming
Make Ziran T H I C C again. A tribute to the late Ziran prodigy and golem afficionado, Powinthekissa.