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introduction
i did not saw any online deck lists and think that it is a funny concept.
Please help me improve this deck.
Early Game
In the early game i want to build up a mana advantage through cards like :
Crystal Wisp and a nice 2 card combo with Aspect of Ego( which can also be used if your minion is low and you want a new one ) and Malicious Wisp.
If not possible i like to start (as player 2 ) with Drake Dowager and Bonechill Barrier.
Bonechill grabs 2 extra mana and i can play my Drake. Most of the time they atk. my wall with their general and that activates my minion. Now i try to find Lightning Blitz to rescue her if the enemy gets too close
Removal
This deck has some good earlygame removal like Wanderlust, which is good vs. 2 health 2 drops.
A nice combo is also Mesmerize with Glacial Fissure It works best as player 2 and most of the time you clear the board and do 8 dmg.
Set up
If the enemy don´t want to go too your side of the battlefield you have cards like wanderlust, Mesmerize and The Dredger.
Did you know that the dmg from Coldbiter counts as dmg from your general? You can port alot of enemys with this combo which can be really good.
But you have to hit the enemy general with The Dredger bec. Coldbiter´s Dmg don´t effects the enemy general.
Last words
This Deck is not the best and i would love to improve it.
Hope you have a nice day
Mathis (BornToTriumph)
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Master the center column. Lock your opponent in place and unleash massive amounts of damage.
Your standard burn Faie list, but with a twist
Why would Vanar want the opponent to be on their side of the board?
You might have some fun with https://duelyst.gamepedia.com/The_Dredger :)
What is your win con? While I understand your concept I think there are too many cards which are too bad on their own.
Hi Boronian,
i updated this post
hope it helps you to understand my deck
https://imgur.com/kOnXCk8
your deck has a lot of holes (alot!)
first – your aoe artifact – you want to stack 3 + dredger for starter
you also want to be able to use them alot – more shroud.
this is a lon fcombo since you need the artifact then alcuin then shrouds (and something will go south hereat most cases) you’ll need a second win com – mentor.
to improve board control – caller + caller with mentor is just to strong to pass.
after all that you need wisp, since you run alcuin there’s no need for jammer, jammer will only be a problem here.
my version of the deck got some win streaks in mid diamond with some lose streaks but it is pretty balanced once you play well.
you can place fissure instead of ego if you want.
Hey snowshot, i think i met you ingame a few times ;)
ty i will improve my deck and test your ideas.
I am very thankfull for all tips.
Have a nice day ;)