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So basically you want to play wisps and have more mana than your opponent and play big things
Wall positioning is very important and something I still have not mastered because I only have like 1 vanar ribbon. If you place your walls poorly you will not succeed with this deck.
Just play your mountains when you have 2 more mana than your opponent and it will clear their whole board and make them cry
enfeeble is to not only activate walls but destroy build noobs. Situationally bad because when you have 10 more mana crystals than your opponent you don’t want to enfeeble your board.
Hailstone is one of the best removals in the game
Other than that you just have to know when to go face and when to control. It is a delicate balance only Rick and Morty fans could comprehend.
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Play Creatures with drawbacks that are easily dispelled away and reap the benefits while avoid the costs.
Overdrive your way to S-Rank!
Well-rounded Midrage Faie, S-Rank approved. Featuring 200 IQ combos.
Ramp for the big boys.
Walls walls walls!
Play boosted 5 drops value generators and out value your opponents (competes with wanderer)
Tempo is the name of the game sporting cards that clear the field while developing the board and maintaining your hand at the same time, mixed with faies inevitable BBs wincon.
A surprisingly underrated card. I had initially dismissed the card as to risky, and you do need to design your deck around it a bit to make it worthwhile, but the buff this card provides is truly massive and often game wining.
Wanderer Kara looks to get off the luminous charge and BBS combo to do 15 damage to your opponents face if they can’t answer it or stall with walls ramp and endless hunts to weather your opponent’s removal and minions.
Explore the world of different mana cost minions.