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So basically you want to play wisps and have more mana than your opponent and play big things
Wall positioning is very important and something I still have not mastered because I only have like 1 vanar ribbon. If you place your walls poorly you will not succeed with this deck.
Just play your mountains when you have 2 more mana than your opponent and it will clear their whole board and make them cry
enfeeble is to not only activate walls but destroy build noobs. Situationally bad because when you have 10 more mana crystals than your opponent you don’t want to enfeeble your board.
Hailstone is one of the best removals in the game
Other than that you just have to know when to go face and when to control. It is a delicate balance only Rick and Morty fans could comprehend.
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Play Creatures with drawbacks that are easily dispelled away and reap the benefits while avoid the costs.
a crafty take on my wall deck – this one revolves more around embla as a killing power and the ability to find an opening and set your opponent into a trap using more then enough tools.
Explore the world of different mana cost minions.
Overdrive your way to S-Rank!
Sticks Budget Kaboom Faie 1,5k spirit
Briguy77 Aggro Faie
a deck revolving around the snowshot (locke + luminous) as a setting for wincon and got more than enough tools to control your way over there, if you enjoy challenging decks steep learning curves and fun gameplay – this is the one .
A surprisingly underrated card. I had initially dismissed the card as to risky, and you do need to design your deck around it a bit to make it worthwhile, but the buff this card provides is truly massive and often game wining.
Tempo is the name of the game sporting cards that clear the field while developing the board and maintaining your hand at the same time, mixed with faies inevitable BBs wincon.
Vespyers and Walls mix together very nicely when supported by Kara. Add tons of ramp, and you have a very scary versatile deck that, unlike dedicated walls, wont just fold to an EMP.