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So basically you want to play wisps and have more mana than your opponent and play big things
Wall positioning is very important and something I still have not mastered because I only have like 1 vanar ribbon. If you place your walls poorly you will not succeed with this deck.
Just play your mountains when you have 2 more mana than your opponent and it will clear their whole board and make them cry
enfeeble is to not only activate walls but destroy build noobs. Situationally bad because when you have 10 more mana crystals than your opponent you don’t want to enfeeble your board.
Hailstone is one of the best removals in the game
Other than that you just have to know when to go face and when to control. It is a delicate balance only Rick and Morty fans could comprehend.
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Sticks Budget Kaboom Faie 1,5k spirit
Ramp for the big boys.
Overdrive your way to S-Rank!
Get them big!
a deck revolving around the snowshot (locke + luminous) as a setting for wincon and got more than enough tools to control your way over there, if you enjoy challenging decks steep learning curves and fun gameplay – this is the one .
A fairly normal Wanderer deck with the aim of ramping up as quicklu as possible then out valuing your opponents.
Walls walls walls!
A surprisingly underrated card. I had initially dismissed the card as to risky, and you do need to design your deck around it a bit to make it worthwhile, but the buff this card provides is truly massive and often game wining.
Vespyers and Walls mix together very nicely when supported by Kara. Add tons of ramp, and you have a very scary versatile deck that, unlike dedicated walls, wont just fold to an EMP.
Briguy77 Aggro Faie