(From July 2018)
Original thread: https://forums.duelyst.com/t/miguels-abyss-deck-and-discussion-space/12574/393
Yeah, I’m not the only one who has noticed that good aggro decks can be really really good in the current meta. Aggro Cass has been a powerful deck pretty much during all of it’s existence. Besides having good matchups against Wanderer and Fault, it can beat most aggro decks in their own game due to its plentiful sources of healing.
The core cards of the deck are Flameblood Warlock, Desolator, Dank Seed, Void Pulse, Lure and Punish. My current version adds some extra spices to the usual salt: Blaze Hound and Spelljammer keep your and your opponent’s hands healthy, allowing you to aggro on while the opponent has a tough time playing around Seed (also I just generally like burning the opponent’s cards, you can often get a really good feel of what they are playing even from a single burnt card). Decimus is the flavor of the deck, who is an infinite value card and thus requires an answer (in spite of being pretty slow in aggro). His 4/4 body at 4 is pretty decent for hitting, so he should be generally played just barely out of reach in case he gets dispelled.
Venom Toth is my current favorite tech card against a variety of decks, such as Fault, Golems/Strategos/swarm and Walls. Don’t feel so fancy playing that Rae into Fault on 6 when you also take 6 damage, eh? Final additions to the deck are Grasp and Betrayal, which work just wonderfully with the burn strategy and the fact that opponent often has quite a few minions on board to snipe.
In terms of winrates, Assimus has probably been one of my most powerful decks ever: It went 15-3 (83 %) in Diamond :)
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Wao I put mechs in a list that is carried by 2 cards and make new deck many smart
Much genius decispikes skill
A combo deck using Fractal Replication to take a lethal. It’s a deck to have fun, but it’s still strong.
Classic Aggro Cassyva with Alcuin flavour.
Who just hates those pesky token minions? I know I sure do. Well lucky for us, we have Scarzig mill comboes to realistically smack down for 20+ damage in a turn. If you roll it right, you could do that 20+ turn two.
Decispikes + Twin Fang + Suicide Slighmar
A combo deck that kills your opponent by drawing them cards.
Remove almost all of your cards with Q’ so you can reliably play Decimus + Spikes turn after turn.
The Lizard Wizard is coming for you.
Burn them! Burn them all!
Burnhorn list piloted by JosephStalin69 in the playoffs of the Meltdown League.