
Concept
Dispel is a powerful mechanic that really makes a difference in some matchups. If you make your deck immune to dispel (by relying on Opening Gambits and spells more than on-board effects), and take things a step further by running “drawback” minions with strong stats and dispellable downsides, then your area dispel effects are always good and can be gamebreaking.
These decks tend to be midrange. Most of the drawback minions have very high stats relative to their cost, so you’re generally hoping to win by beating down with a few large minions.
Cards
Dispel
- Ephemeral Shroud – not ideal because it’s single-target, but still worthwhile in some builds
- Lightbender
- EMP
- in-faction – Sun Bloom for Lyonar and Chromatic Cold for Vanar are playable.
Drawback minions
- Chaos Elemental – generally worse than Sellsoul
- Sellsoul
- Capricious Marauder
- Dagona
- in-faction – Songhai, Magmar, and Vanar have some of these.
A general with a nondispellable BBS
- Zir’an
- Kaleos
- Zirix
- Lilithe
- Starhorn
- Faie
Example Decklists
- Lyonar – Could go Titan, although there is anti-synergy with EMP. Would certainly catch people by surprise though! Decklist.
- Songhai – Has a good drawback minion in Hamon Bladeseeker. Could also go Ox, which has a lot of overlap already. Decklist.
- Vetruvian – Golems are mostly dispel-proof. Some minor anti-synergy, but First Wish and Sandswirl are too good to cut. Decklist.
- Abyssian – Variax is a win condition that shrugs off dispel. Decklist.
- Magmar – Has good drawback minions in Erratic Raptyr and Haruspex. See decklist above.
- Vanar – Has the best drawback minions in Malicious Wisp and Meltwater Moose. Decklist.
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I’ve been experimenting with the archetype a little more recently and wanted to mention Quahog as one drawback minion I neglected before. However, I do not recommend it as Marauder is much better for the cost.