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what is it?
it is a nuke of a fire power that is heavy on the amount of combos you can pull.
how do i do that?
as you see, there are not much of a 2 drops in here, well that’s because you don’t need them, the game starts for you and usually end with them when you got the combos up.
you want to play the game in a mindful manner, meaning – you don’t play out of hand on auto to create damage.
always drop sister or spear before applying damage while trying to fish for another.
so you start slow, controlling with cobra strike, spears, and your 1 mana pings, while preserving 8gates.
dropping lantern fox without milling pf, and panddo as an aggro tool.
mid game is where you drop geomancer and using eternity and bombs (with sister on board) to create damage and minimize the hits that you’ll take.
the end game is where you blow everything out of the water, the damage you can pull here is no short from 15 -17 dmg per turn if you set it right, this is where you go aggro a bit and use juxta to bring in any sister, geo or lantern from the back to hit face.
i keep it short mainly due to laziness, but it is more fun to learn a deck for yourself.
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Mantra…the biggest life swing in the game.
Control and Burn
A midrange/combo deck that is even or favored versus wanderer, fault zirix, and combo ragnora.
Summon some minions, stack phoenix fires, burn, burn, BURN!!!!
Meziljie won Meltdown League Season 2 with this deck.