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Vanar Arcanysts used to be the best deck in the game, featuring both incredible early-game tempo and late-game inevitability. It has fallen far from this peak, suffering nerfs to almost half of the deck, but retooled properly it still has enough power to take you far on the ladder. This build focuses on going wide and tempo-based removal in order to set up a swift OTK.
Play out your cheaper Arcanysts and make liberal use of Flash Freeze, Frigid Corona, and Hailstone Prison to keep your opponent’s board locked down and your minions alive. Circulus, Illusionist, and Hunter all generate extra bodies, and you’ll want to play out as many as possible while capturing mana tiles in order to set up for the next stage.
Owlbeast is the most important card in any Arcanyst list – games go much smoother if you can keep one alive for any appreciable amount of time. If you can play one safely and proc it immediately, it makes your board much more resilient and eats through enemy resources. Cryptographer and Mentor are your honorary Arcanysts, providing extra Kinetic Surges, which do double duty by triggering all your spell synergies. Conjurer is slower, but offers some important backup card advantage.
Endgame: The Combos
If an Owlbeast can stay alive, you can usually just take over the game with an unkillable army of Arcanysts. However, if your opponent manages to clear your board, start stockpiling cheap spells and set up for the combo finishes:
Polarity represents a massive damage burst when used on a high-toughness minion. If you have one live Arcanyst in striking range, you can play an Owlbeast, cast several spells, and finish with Polarity for a game-ending attack. Even if your Owlbeasts have already died, Polarity is still a threat when combined with any leftover Arcanyst with multiple Owlbeast buffs, which can often catch an unwary opponent by surprise.
For Firestarter, the most important spell is your BBS. If you’re setting up for this, try hold any extra copies you get from Mentor. Once Firestarter comes down, each additional Kinetic Surge buffs all Spellsparks, which gives you quadratically increasing Rush damage and leaves behind multiple large minions. The main thing to keep in mind here is to position Firestarter correctly so that the Sparks generated can get to where they need to go.
This list has no hard removal, so depending what you find yourself playing against, some number of Aspects may be necessary.
The most important upgrade is Trinity Wing, in for Conjurer. This list wants to close games out in a quick combo turn, and Trinity’s immediate cheap spells are better for that than Conjurer’s long-term value. I also like Aethermaster slightly better than Prophet for the 2-drop slot. Finally, if you have them, Gravity Well is a Kara staple that synergizes particularly well with this deck, and can replace some of the Hunters.
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A mashup of the neutral tribes to surprisingly strong effect. Uses no cards above rare.
Kill them with huge Spellsharks!
Played by Stoicrooster for West EU for the second place in Duelyst World Cup 2019
A different approach to playing Lyonar Arcanysts, with no cards above rare (technically).
The bad stun synergy cards play a little better if they’re also giving you Arcanyst triggers. Uses no cards above rare.
Always the right tool in hand!
What happens when Arcanysts go sunbathing under the glorious Lyonar sun. Sling spells, bolster your soldiers, and punch unenlightened rivals into submission!
Part of a series on neutral meme archetypes that can be played (with variable amounts of success) in any faction.
Part 10: Arcanysts.
Snowball a board with key arcanysts and plenty of spell synergy.
Once a monster of a deck, Vanar Arcanysts is now a fine option as a value deck, with a few neat tricks. Most of the minion shell for it available as neutral rares it makes a good budget option also.