Click Code Below to Copy Deck Import Code
Vanar Arcanysts used to be the best deck in the game, featuring both incredible early-game tempo and late-game inevitability. It has fallen far from this peak, suffering nerfs to almost half of the deck, but retooled properly it still has enough power to take you far on the ladder. This build focuses on going wide and tempo-based removal in order to set up a swift OTK.
Play out your cheaper Arcanysts and make liberal use of Flash Freeze, Frigid Corona, and Hailstone Prison to keep your opponent’s board locked down and your minions alive. Circulus, Illusionist, and Hunter all generate extra bodies, and you’ll want to play out as many as possible while capturing mana tiles in order to set up for the next stage.
Owlbeast is the most important card in any Arcanyst list – games go much smoother if you can keep one alive for any appreciable amount of time. If you can play one safely and proc it immediately, it makes your board much more resilient and eats through enemy resources. Cryptographer and Mentor are your honorary Arcanysts, providing extra Kinetic Surges, which do double duty by triggering all your spell synergies. Conjurer is slower, but offers some important backup card advantage.
Endgame: The Combos
If an Owlbeast can stay alive, you can usually just take over the game with an unkillable army of Arcanysts. However, if your opponent manages to clear your board, start stockpiling cheap spells and set up for the combo finishes:
Polarity represents a massive damage burst when used on a high-toughness minion. If you have one live Arcanyst in striking range, you can play an Owlbeast, cast several spells, and finish with Polarity for a game-ending attack. Even if your Owlbeasts have already died, Polarity is still a threat when combined with any leftover Arcanyst with multiple Owlbeast buffs, which can often catch an unwary opponent by surprise.
For Firestarter, the most important spell is your BBS. If you’re setting up for this, try hold any extra copies you get from Mentor. Once Firestarter comes down, each additional Kinetic Surge buffs all Spellsparks, which gives you quadratically increasing Rush damage and leaves behind multiple large minions. The main thing to keep in mind here is to position Firestarter correctly so that the Sparks generated can get to where they need to go.
This list has no hard removal, so depending what you find yourself playing against, some number of Aspects may be necessary.
The most important upgrade is Trinity Wing, in for Conjurer. This list wants to close games out in a quick combo turn, and Trinity’s immediate cheap spells are better for that than Conjurer’s long-term value. I also like Aethermaster slightly better than Prophet for the 2-drop slot. Finally, if you have them, Gravity Well is a Kara staple that synergizes particularly well with this deck, and can replace some of the Hunters.
Add a comment
The bad stun synergy cards play a little better if they’re also giving you Arcanyst triggers. Uses no cards above rare.
Arcanyst deck piloted by Squee9 in the playoffs for Meltdown League Season 2.
A midrange arcanyst deck that utilizes cheap spell synergies to take control of the board and build one simultaneously.
What happens when Arcanysts go sunbathing under the glorious Lyonar sun. Sling spells, bolster your soldiers, and punch unenlightened rivals into submission!
Sticks Budget Arcanyst Kara 2,4k spirit
Kill them with huge Spellsharks!
The words “Budget” and “Nemeton” don’t really fit well in a sentence.
Geared towards newer players who don’t have resources to build a proper, Nemeton deck.
A competitive Arcanyst Lilithe deck. Ramp out your Arcanysts, and let their tribal synergies take over. Includes spell recursion and late-game bombs.
Snowball a board with key arcanysts and plenty of spell synergy.
A “Slowfurnace” variant that can go well over the top of most decks while also providing a lot of burst damage.