Midrange Golems with dispel synergies.
Vetruvian is a good faction for budget decks because you can build a lot of decks starting with the same low-rarity shell: 2-drop Golems (or Obelysks + Dunecaster); 5-drop spot removal; First Wish.
The minions were chosen to have a decent stats-to-cost ratio, together with good Opening Gambits, while mostly lacking static abilities that would conflict with our dispels.
- Golem Metallurgist
The tried and true Vetruvian 2-drop Golem package, providing ramp and card advantage.
- Boulder Breacher
Moderately sized, and when used with a decent boardstate, can completely swing the game.
A big topend that answers most backline problems while leaving your board mostly intact.
A minion with well above-the-curve stats, who actively wants to be dispelled.
Sort of a mini-EMP.
- Kinematic Projection
- Bone Swarm
- Sandswirl Reader
- Blood of Air
K-Proj is neat tech as a surprise 1-shot Blast effect on one of your beefy minions, that can be dispelled later for another surprise attack. The rest are Vetruvian staple removal.
- Scion’s First Wish
- Inner Oasis
These can be dispelled but you can usually make use of the stats to your advantage beforehand, and the fact that they cantrip means you don’t care too much if their effects are only temporary.
Beat with Golems, use your removal timely, and hope to get a matchup in which your dispel is effective.
The deck is designed so as to break the symmetry of your AOE Dispel effects, so that they don’t hurt (or can even improve) your board while doing significant harm to your opponent’s. This is achieved by running minions who mostly get value from their strong stats and Opening Gambits, and not relying on persistent static effects. While the deck isn’t quite dispel-proof, it is designed to be mostly resilient.
Want to Dispel: Sellsoul, a Kinematic Projection minion after it has already Blasted.
Avoid Dispelling (if possible): Minions buffed by First Wish or Oasis, Sand tiles, enemies that have the Breached effect (despite the somewhat confusing wording, Boulder Breacher’s effect is applied Opening Gambit-style to only those enemies who are on the board when it enters, and the effect can be dispelled before the turn is over).
The other faction Golems (Wind Striker, Sirocco) if you want to stick with Tribal Golems, generically strong beefy cards like Portal Guardian, Dioltas, Allomancer, Kron, Letigress, Nimbus, Aymara Healer, and Swarmking if you want to emphasize the midrange approach, Fault if you want the strongest deck.
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The powerful Golem package, alongside Grapnel Paradigm for some specific Ciphyron payoff, make for a decent deck that barely avoids breaking the bank.
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Part 11: Golems.
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