FILTER
Expansion
Core Set
Rarity
Basic
Common
Rare
Epic
Legendary
Type
General
Minion
Spell
Artifact
Tribe
Arcanyst
Dervish
Golem
Mech
Structure
Vespyr

Vetruvian Imperium

0
2
25
0
Spell
Dispel an enemy minion.
0
Spell
Destroy a random artifact equipped to the enemy General. Summon a Wind Dervish nearby them.
0
Spell
Transform a minion into a copy of itself.
1
Spell
Set a minion's Attack to 0 until your next turn.
1
Spell
For each artifact equipped to your General, give your General +2/+0 this turn.
1
Spell
Give a minion +1/+1. Draw a card.
2
2
1
Dervish
Opening Gambit: Give another Dervish +2/+2 and "This does not disappear at the end of your turn".
2
1
2
Dervish
Opening Gambit: Summon an exact copy of this nearby.
2
2
1
Minion
Blast
2
0
6
Structure
Gateway
2
1
4
Minion
Opening Gambit: Restore your artifacts to full durability.
2
Spell
Give a minion +1/+3 and Provoke.
2
Spell
Give a minion "This cannot move". Draw a card.
2
Spell
Draw two cards.
2
Spell
Destroy a random artifact equipped to the enemy General. Summon a Wind Dervish nearby them.
2
Spell
Deal 2 damage to the enemy General and enemy minions nearby them.
2
Artifact
Your General has +2/+0.
When this is destroyed, shuffle a copy of it into your deck.
3
0
6
Structure
Gateway
Allied Dervishes have +1/+0.
3
0
6
Structure
Gateway
Allied Dervishes can move an additional space.
3
0
7
Minion
Frenzy
When you summon a minion, this gains +1/+0.
3
Spell
Give a minion +0/+5 and Flying.
3
Spell
This turn, give your general +3/+0 and "This can move up to 3 spaces. Reduce damage taken by this by 3".
3
Spell
Give allied minions +0/+3. Draw a Card.
3
Artifact
Your General has Blast.
4
4
3
Minion
Flying
Dying Wish: Equip a Staff Of Y'Kir to your General.
4
3
3
Dervish
Nearby enemies have -1/-0.
4
1
1
Minion
Opening Gambit: This transforms into an exact copy of another minion.
4
Spell
Destroy a minion nearby your General.
4
Artifact
Your General has +3/+0.
When your General damages a minion, set that minion's Attack to 1.
5
4
7
Minion
Blast
5
Spell
Summon a Wind Dervish on the space in front of each enemy.
6
5
5
Minion
Provoke
Dying Wish: Deal 5 damage to the enemy General and heal your General for 5.
7
7
6
Minion
Blast
Your General deals double damage.
7
Spell
Take control of an enemy minion nearby your General.
9
Spell
Take another turn after this one.