FILTER
Expansion
Core Set
Denizens of Shim'zar
Bloodbound Ancients
Unearthed Prophecy
Immortal Vanguard
Trials of Mythron
Rarity
Basic
Common
Rare
Epic
Legendary
Mythron
Type
General
Minion
Spell
Artifact
Tribe
Arcanyst
Battle Pet
Dervish
Golem
Mech
Structure
Vespyr
0
2
25
General
Bloodbound Spell: Summon a 2/2 Iron Dervish on a random space nearby your General.
0
2
25
General
Bloodbound Spell: Your General deals double damage to minions this turn.
0
2
25
General
Bloodbound Spell: Give an enemy minion -2 Attack until your next turn.
0
Spell
Deal 3 damage to your General to draw a card.
0
1
1
Battle Pet
Dying Wish: Dispel the nearest enemy minion.
0
Spell
Dispel an enemy minion nearby your General.
1
Spell
Destroy a friendly minion to turn its space into Exhuming Sand.
1
Spell
This turn, your General gains +2 Attack for every equipped artifact.
1
Spell
Whenever you summon a minion with Flying from your action bar this turn, draw a minion with Flying from your deck.
1
Spell
Lower a minion's Attack to 0 until your next turn.
1
Spell
Steal a random artifact from the enemy General and equip it.
1
Spell
ANY minion's Health becomes equal to its Attack.
1
Spell
Give a minion Blast. It can no longer move.
1
Artifact
Whenever your General destroys an enemy, turn that space into Exhuming Sand.
1
Spell
Draw an artifact from your deck.
1
Spell
Give a friendly minion +1/+1. Draw a card.
1
Spell
A friendly Obelysk gains +3 Attack and may move and attack this turn if able.
2
Spell
Deal 2 damage to the enemy General and all enemy minions around them.
2
Spell
Give a friendly minion +1/+3 and Provoke.
2
2
2
Golem
Bond: Draw two cards.
2
2
1
Dervish
Opening Gambit: Give +2/+2 to a friendly Dervish. If it is a Wind Dervish, it no longer disappears.
2
2
1
Dervish
Dying Wish: Put a random Scion's Wish spell into your action bar.
2
2
1
Dervish
Intensify: Deal 1 damage to the enemy General and this minion gains +1 Health.
2
0
6
Structure
Summon Dervish
2
Spell
Fully heal all friendly minions.
2
Artifact
Your General takes no damage during your turn.
2
0
4
Structure
Summon Dervish
At the start of your turn, deal 6 damage to all enemy minions in this row.
2
Spell
Equip a friendly artifact that was destroyed this game.
2
Artifact
Your General gains +1 Attack.
At the start of your turn, repair all of your artifacts by 1 durability.
2
2
2
Minion
Opening Gambit: Return a nearby friendly minion to your action bar.
2
2
1
Battle Pet
Dying Wish: Summon two 2/2 Iron Dervishes nearby.
2
2
1
Minion
Blast
2
Spell
Destroy a random artifact on the enemy General. Summon a Wind Dervish with Rush near them.
2
Spell
Return a friendly Obelysk to your action bar and reduce its cost to 0. Draw a card.
2
Spell
Choose an enemy minion. It can no longer move.
2
Spell
Give a friendly minion +2/+2. It takes no damage from Generals.
2
Artifact
Your General gains +2 Attack.
2
Spell
Summon a Wind Dervish nearby each friendly Obelysk. Draw a card.
2
2
3
Minion
Opening Gambit: Lower the cost of all Structure minions in your action bar by 1.
2
0
4
Structure
Summon Dervish
Your dervishes have +1 Health.
3
Spell
Put 3 random Battle Pets into your action bar.
3
Spell
Give a friendly minion +5 Health and Flying.
3
1
5
Minion
Whenever you equip an artifact, this minion gains +Attack equal to the artifact's cost.
3
Spell
Draw two cards.
3
2
3
Minion
Whenever your opponent draws a card, this minion gains a random keyword ability.
3
0
6
Structure
Summon Dervish
Your dervishes have +1 Attack.
3
2
5
Minion
Opening Gambit: Repair all of your artifacts to full durability.
3
Spell
Give all friendly minions +3 Health. Draw a card.
3
2
2
Dervish
Opening Gambit: Summon a copy of this minion on a nearby space.
3
0
8
Minion
Frenzy
Whenever you summon a minion, this minion gains +1 Attack.
3
Spell
Reactivate and take control of an enemy minion with 2 or less Attack until end of turn.
3
3
3
Dervish
Cannot be targeted by enemy spells.
3
Spell
Give a friendly Dervish minion +3/+3 and Flying.
3
0
7
Structure
Build: (2).
Summon Dervish
When this minion is built, start building another on a nearby space.
3
3
3
Minion
Dying Wish: Put a random legendary artifact from your opponent's Faction into your action bar.
3
Spell
Reactivate your General.
3
Artifact
Your General gains Blast.
3
Spell
An enemy minion disappears at the start of your next turn.
3
3
3
Minion
Blood Surge: Your General gains Frenzy this turn.
4
4
3
Minion
Dying Wish: Summon a random Obelysk on this space.
4
5
5
Minion
Build: (2).
Blast
4
Spell
Destroy an enemy minion nearby your General.
4
3
3
Minion
Opening Gambit: Your General gains +2 Attack and takes no damage this turn.
4
Artifact
Your General gains +3 Attack. Whenever your General damages an enemy minion, its Attack becomes 1.
4
Spell
Deal 5 damage to enemies that are not nearby another enemy.
4
1
1
Minion
Opening Gambit: This minion transforms into a copy of an enemy minion.
4
4
4
Minion
Your General has +1 Attack.
4
Spell
Give your opponent a minion to take control of nearby enemy minions with less Attack.
4
Artifact
When your General destroys a minion, summon a copy of it nearby.
4
0
9
Structure
Summon Dervish
Summon Dervish
Summon Dervish
4
1
5
Minion
At the start of your turn, destroy this and all enemy minions.
4
4
3
Minion
Flying
Dying Wish: Draw a card.
4
1
4
Golem
Flying
Opening Gambit: Equip a Staff of Y'kir to your General.
5
Spell
Intensify: Summon 2 Wind Dervishes nearby your General.
5
Spell
Transform an enemy minion into a friendly Wind Dervish.
5
Spell
Summon all friendly minions with Dying Wish destroyed since your last turn on random spaces.
5
4
8
Minion
The enemy General cannot cast their Bloodbound Spell.
5
3
5
Minion
Blood Surge: Summon two Wind Dervishes nearby.
5
5
6
Minion
Your General may move 2 additional spaces.
5
3
3
Dervish
Flying, Rush
Dying Wish: A random friendly Dervish disappears, summoning a Khanuum-ka in its place.
5
3
8
Minion
Whenever this minion takes damage, summon a 0/4 Soulburn Obelysk nearby.
5
3
3
Minion
Opening Gambit: Return a nearby minion to its action bar. Turn that space into Exhuming Sand.
5
4
4
Mech
Opening Gambit: Progresses MECHAZ0R build by +40%.
5
4
3
Golem
Opening Gambit: Summon a Skyrock Golem on random spaces for each other Golem you've summoned this game.
5
Artifact
Your General gains +1 Attack. Enemy minions destroyed by your General summon a Bloodfire Totem on that space.
5
Spell
Summon a Wind Dervish with Rush in front of each enemy minion and General.
5
4
6
Minion
Blast
5
Spell
Summon three copies of an enemy minion nearby it. They disappear when attacked.
6
Spell
Equip 2 random Vetruvian artifacts.
6
5
5
Minion
Provoke
Dying Wish: Deal 5 damage to the enemy General. Restore 5 Health to your General.
6
Spell
Turn the entire center column into Exhuming Sand.
6
5
5
Minion
Opening Gambit: Take control of enemy minions with 2 or less Attack on this row.
6
3
3
Minion
Trial: General reaches the other edge of the battlefield with an equipped artifact.

Destiny: Each equipped artifact gives your General a tier of ascension.
6
6
5
Minion
Flying
Dying Wish: Equip 2 random artifacts from your deck.
6
8
8
Minion
Costs 0 if you've cast all three Scion's Wish spells this game.
6
5
7
Minion
Blast
Whenever this minion blasts, summon 1/1 Scarabyte with Flying and Rush in those spaces.
7
Spell
Take control of an enemy minion nearby your General.
8
Spell
Destroy ALL non-Structure minions.
8
4
8
Minion
Blast
Flying
The enemy General takes double damage.
9
Spell
Summon one of each Obelysk from your deck on random spaces.
9
Spell
Transform your action bar into six random Vetruvian cards that cost 4 less.