FILTER
Expansion
Core Set
Denizens of Shim'zar
Bloodbound Ancients
Unearthed Prophecy
Immortal Vanguard
Trials of Mythron
Rarity
Basic
Common
Rare
Epic
Legendary
Mythron
Type
General
Minion
Spell
Artifact
Tribe
Arcanyst
Battle Pet
Dervish
Golem
Mech
Structure
Vespyr
0
2
25
General
Bloodbound Spell: Deal 2 damage to all enemies in the enemy General's Column.
0
2
25
General
Bloodbound Spell: Friendly minions summoned this turn gain +1/+1.
0
2
25
General
Bloodbound Spell: Stun a nearby enemy minion.
0
Spell
Choose a Stunned minion. Put a copy of that card into your action bar.
0
Spell
Deal 1 damage to a minion and Stun it.
0
Spell
Switch ANY minion's Attack and Health.
1
Spell
Transform ANY minion into a random minion of the same cost.
1
Artifact
Whenever your General attacks a Stunned minion, destroy it instantly.
1
Spell
Teleport an enemy one space.
1
2
1
Vespyr
Infiltrate: When this minion dies, return it to your action bar.
1
Artifact
Whenever your General damages an enemy, randomly teleport them to your starting side of the battlefield.
1
Spell
Put a random Vespyr minion into your action bar. It costs 1 less and has +1/+1.
1
Spell
Intensify: Teleport 1 random enemy minion to a space on your starting side of the battlefield.
2
Spell
Transform ANY minion into a 4/5 Ursaplomb that will not counterattack.
2
Spell
Transform ANY minion into a 3/3 Ravager with no abilities.
2
Spell
Summon three joined 0/2 Vespyr Walls. Minions that attack these walls are Stunned.
2
1
3
Vespyr
Whenever you summon a Vespyr minion, this minion gains +1 Attack.
2
Spell
Give a friendly minion +2 Attack. It takes no damage this turn.
2
3
3
Battle Pet
When this minion survives damage, transform it into a different Battle Pet.
2
Spell
Dispel a space. If there is an enemy on that space, deal it 1 damage.
2
1
1
Arcanyst
Whenever you cast a spell, add a 2/1 Illusion to your action bar.
2
Artifact
At the end of your turn, your General deals 2 damage to each enemy minion around them.
2
Spell
Your General takes no damage until your next turn.
2
2
3
Minion
Deals double damage to Stunned enemies.
2
1
4
Vespyr
This minion has +3 Attack on your opponent's turn.
2
2
3
Vespyr
Infiltrate: Gain +2 Attack.
2
1
1
Minion
Dying Wish: Permanently gain 1 mana crystal.
2
Spell
Stun an enemy. Draw a card.
2
Spell
Give a friendly minion +3 Attack. If it is Vespyr, also give it +3 Health.
2
Spell
Summon four joined 0/1 Walls with Provoke.
2
Spell
Return ANY minion to its action bar.
2
3
2
Minion
Opening Gambit: Switch positions with ANY other minion.
2
2
3
Battle Pet
Opening Gambit: Stun a nearby enemy.
2
Spell
Give all friendly minions +1/+1 and randomly teleport them to your opponent's starting side of the battlefield.
2
Spell
Deal 1 damage to an enemy minion. If it dies this turn, permanently gain 1 mana crystal.
2
Spell
One minion becomes 5/5. It can no longer attack Generals.
2
2
2
Minion
Build: (1).
Airdrop
2
Artifact
Your General has +1 Attack.
Reactivate your General whenever they destroy a Stunned enemy.
2
Spell
Destroy a Stunned enemy minion.
2
2
1
Vespyr
Flying
Infiltrate: When this minion attacks, permanently gain 1 mana crystal.
2
1
1
Minion
Intensify: Summon 1 Treant with Provoke nearby.
3
Spell
Transform ANY minion into a random Battle Pet.
3
Spell
Summon two joined 3/3 Walls that can attack.
3
Spell
Give an exhausted friendly minion +6/+6.
3
Spell
Double the Attack and Health buffs of friendly minions.
3
2
3
Minion
When an enemy is Stunned, transform this minion into Yggdra's Voracity.
3
1
3
Minion
Sentinel: General attacks.

Ranged
Whenever this attacks, summon a 4/4 Flying Drake nearby.
3
3
2
Minion
Dying Wish: Summon a 3/2 Ghost Wolf on this space.
3
3
5
Minion
Sentinel: Minion summoned.

This switches positions with the minion that transformed it.
3
2
3
Vespyr
Whenever you summon a Vespyr minion, deal 2 damage to a random enemy minion.
3
Spell
Deal 8 damage to EVERYTHING in the center column.
3
3
3
Vespyr
Opening Gambit: Give a friendly Vespyr minion +1/+1 and Flying.
3
3
3
Arcanyst
Bond: Summon a 3/3 Night Howler on a random nearby space.
3
2
2
Minion
Sentinel: Spell cast.

Whenever your opponent casts a spell, this minion gains +3/+3.
3
3
3
Vespyr
Blood Surge: Summon a random Wall nearby.
3
Spell
Stun an enemy minion.
Stunned enemy minions Stun a nearby enemy.
3
3
4
Vespyr
Infiltrate: Whenever this minion damages a General, put a random Battle Pet into your action bar.
3
Artifact
Your General gains +3 Attack.
3
1
4
Minion
Flying
Infiltrate: Gain +3 Attack.
4
Spell
Transform ANY minion into a 4/4 Whyte Drake with Flying. Nearby friendly minions gain Flying.
4
Spell
Deal 4 damage to everything on your starting side of the battlefield and Stun them.
4
Spell
Deal 1 damage to all enemies. Those enemies can only move 1 space next turn.
4
Spell
Deal 4 damage to an enemy minion. Draw a Vespyr minion from your deck.
4
4
5
Minion
Your minions are always Infiltrated.
4
Spell
Summon a 3/3 Vespyr Night Howler.
Put an Endless Hunt into your action bar.
4
3
3
Vespyr
Blood Surge: Deal 1 damage to enemy minions in this row and Stun them.
4
4
3
Minion
Opening Gambit: Take a mana crystal from your opponent.

Dying Wish: Give back the mana crystal.
4
6
7
Vespyr
When this minion is summoned, Stun it.
4
4
3
Minion
Opening Gambit: Give all friendly minions +2 Attack this turn.
4
3
6
Minion
Whenever this minion destroys an enemy, reactivate it.
4
4
4
Minion
Whenever you summon a minion from your action bar, summon a 2/2 Vespyr Winter Maerid nearby.
4
Spell
Give a friendly minion on your opponent's starting side of the battlefield +5/+5.
4
Artifact
Your General gains +3 Attack. Whenever your General destroys a minion, summon a 3/3 Blazing Spine Wall on that space.
4
4
5
Minion
Whenever you summon a minion with Infiltrate, it gains +1/+1.
4
Artifact
Your General gains +2 Attack. Enemy minions damaged by your General are Stunned.
4
Spell
Summon three 2/2 Vespyr Winter Maerids on any column.
5
Artifact
Your General gains +2 Attack.
Whenever your General attacks or counterattacks, give all friendly Vespyr minions +2/+2.
5
10
4
Vespyr
Airdrop
5
Spell
Give friendly minions
"Dying Wish: Re-summon this minion on this space."
5
4
5
Minion
Opening Gambit: Your Bloodbound Spell refreshes and is Lesser Waterball this turn.
5
Spell
All minions become 1/1.
5
4
3
Minion
Dying Wish: Summon a Fenrir Warmaster on this space.
5
6
5
Minion
Infiltrate: Gain +1 Attack and Celerity.
5
3
3
Minion
Forcefield
Whenever this minion attacks or is attacked, summon a 3/3 Vespyr Night Howler nearby.
5
3
4
Minion
Opening Gambit: Give a friendly Vespyr minion Celerity.
5
Spell
Summon five joined 0/1 Walls that deal 2 damage to nearby enemies when destroyed.
5
Spell
Reactivate friendly minions on your opponent's starting side of the battlefield.
5
Spell
Give a Vespyr minion +2/+2 for each friendly Vespyr.
6
Spell
Transform ANY minion into a 5/5 Seismic Elemental. Deal 5 damage to enemy minions around it.
6
7
14
Minion
Build: (2).
While this is building or on the battlefield, enemy minions and Generals can only move 1 space.
6
4
8
Vespyr
Dying Wish: Summon a 4/8 Ice Drake on this space.
6
6
4
Mech
Whenever you summon another Mech, summon a copy of it nearby.
6
Spell
Deal 3 damage to all enemy minions.
6
Spell
Summon an ambush of Infiltrate minions on your opponent's starting side of the battlefield.
6
6
6
Minion
Trial: Have 5 token minions with different names.

Destiny: Friendly token minions have +4/+4.
7
7
7
Vespyr
Provoke
Opening Gambit: Your minions gain
"Dying Wish: Summon a 1/1 Treant with Provoke".
7
Spell
Choose a minion. Transform ALL nearby minions into copies of it.
7
8
9
Arcanyst
The first spell you cast each turn costs 5 less.
8
5
5
Minion
Opening Gambit: Surround the enemy General with random Walls.
8
Spell
Summon Blazing Spines along the outside of the battlefield.
8
7
5
Minion
Minions cannot attack your General.
8
Spell
Give all friendly Wall minions +4/+4. Those minions can now move.