FILTER
Expansion
Core Set
Rarity
Basic
Common
Rare
Epic
Legendary
Type
General
Minion
Spell
Artifact
Tribe
Arcanyst
Dervish
Golem
Mech
Structure
Vespyr

Vanar Kindred

0
2
25
0
2
25
0
Spell
Deal 1 damage to a minion and Stun it.
0
Spell
Swap a minion's Attack and Health.
1
2
1
Vespyr
Infiltrate: Dying Wish: Put a copy of this into your action bar.
1
Spell
Transform a minion into a Fox Ravager.
1
Spell
Each allied minion deals 1 damage to each enemy minion nearby it.
1
Spell
Summon two joined Mementos.
1
Artifact
Your General has +1/+0.
When this is destroyed, give your General "This takes no damage" until your next turn.
1
Artifact
Timeless
At the end of your turn, deal 1 damage to the enemy General.
2
2
3
Vespyr
Infiltrate: +2/+0.
2
2
1
Minion
Dying Wish: Gain a mana crystal.
2
1
4
Vespyr
This has +1/+0 for each allied Wall.
2
3
2
Minion
Opening Gambit: This switches positions with another minion.
2
2
3
Vespyr
Opening Gambit: Give your General "The next time this would take damage, reduce that damage to 1".
2
Spell
Summon three joined Ice Barriers.
2
Spell
Summon two joined Frigid Spines.
2
Spell
Dispel a space. If there is an enemy on that space, deal 2 damage to it.
2
Spell
Give a minion +3/+0. If it is Vespyr, give it +3/+3 instead.
2
Spell
Give an allied minion +2/+0. This turn, give it "This takes no damage".
2
Spell
Deal 3 damage to enemy minions on a column and Stun them.
2
Spell
Give a minion "This cannot attack Generals". It becomes 6/6.
2
Spell
Put a copy of a minion into its owner's action bar and transform that minion into a Whyte Wyrm.
2
Spell
Return a minion to its owner's action bar.
2
Artifact
At the end of your turn, your General deals 2 damage to nearby enemy minions.
3
3
3
Minion
Dying Wish: Summon a Ghost Wolf on this space.
3
2
3
Minion
Flying
This takes no damage from units with 3 or more Attack.
3
1
3
Vespyr
When you summon a Vespyr, deal 2 damage to a random enemy minion.
3
Spell
Summon four joined Frost Wells.
3
Spell
Deal 4 damage to a minion. Draw a Vespyr.
3
Artifact
Your General has +3/+0.
When your General attacks a minion, deal 1 damage to the enemy General.
4
4
3
Minion
Opening Gambit: Give other allied minions +2/+0.
4
5
4
Minion
When you play a minion, summon a Winter Maerid on a random nearby space.
4
3
6
Minion
Whenever this minion destroys an enemy, reactivate it.
4
Spell
Deal 4 damage to units on your starting side of the battlefield and Stun them.
4
Spell
Activate allied units on your opponent's starting side of the battlefield.
5
6
5
Vespyr
Opening Gambit: Transform allied Vespyrs into Ice Drakes until your next turn.
5
10
4
Vespyr
Airdrop
5
5
6
Minion
Opening Gambit: Both players lose a mana crystal.
6
6
8
Minion
Infiltrate: +1/+0 and Celerity.
6
Spell
Transform a minion into a Seismic Elemental and deal 5 damage to enemy minions nearby it.
7
6
9
Minion
Provoke
Opening Gambit: Give allied minions "Dying Wish: Summon a Treant on this space".
9
5
7
Minion
Opening Gambit: Stun all enemies. You accrue mana crystals beyond 9.