FILTER
Expansion
Core Set
Rarity
Basic
Common
Rare
Epic
Legendary
Type
General
Minion
Spell
Artifact
Tribe
Arcanyst
Dervish
Golem
Mech
Structure
Vespyr

Lyonar Kingdoms

0
2
25
0
2
25
0
Spell
Give an allied minion "Zeal: When this deals damage, draw a card".
0
Spell
Stun a unit.
0
Artifact
Your General has +1/+0.
1
1
1
Minion
Opening Gambit: Give allies directly in front and behind your general +1/+1.
1
Spell
Heal a unit for 5.
1
Spell
Give a minion +0/+4.
1
Spell
Deal 2 damage to a minion.
1
Spell
Give an allied minion "This has Veil during your opponent's turn".
1
Spell
Shuffle a copy of the last spell you played into your deck. Draw a card.
1
Spell
Teleport a minion to the space directly in front of your General.
1
Spell
Draw a card. You can replace two additional cards this turn.
1
Spell
You can only play this card if you've played at least three other cards this turn. Deal 5 damage to all minions.
2
2
3
Minion
Zeal: +2/+0.
2
1
3
Minion
Airdrop
Allied minions have Airdrop when played.
2
1
4
Minion
When a unit is healed, this gains +2/+0.
2
2
3
Minion
Celerity
2
Spell
Deal 2 damage to all units.
2
Spell
Give a minion +3/-3.
2
Spell
Give allied minions +1/+1.
2
Spell
Destroy a minion and heal its owner's General for the amount of Health that minion had.
2
Spell
Dispel spaces in a 2x2 area.
2
Artifact
Timeless
After you cast a nonzero cost spell, summon a Recruit behind your General with Attack and Health equal to the cost of that spell.
3
1
5
Minion
Provoke
Zeal: +2/+0.
3
2
4
Minion
Opening Gambit: Give a nearby minion +2/-2.
3
Spell
Give a minion +Attack equal to its Health.
3
Artifact
Your General has +1/+0.
Allied minions nearby your General have +2/+0.
4
4
4
Minion
Airdrop, Celerity
4
3
6
Minion
Zeal: At the end of your turn, this fully heals.
4
3
4
Minion
After a unit is healed, deal 2 damage to nearby enemies.
4
2
7
Minion
At the end of your turn, if you've played at least three cards this turn, give allied minions +1/+1.
4
Spell
Heal an allied minion for 4 and deal 4 damage to enemies nearby it.
4
Spell
Destroy minions that are not nearby a General.
4
Artifact
Your General has +2/+0.
The first time your General takes damage with this equipped each turn, reduce that damage by 2.
5
0
8
Minion
Zeal: +8/+0.
5
3
10
Minion
Airdrop, Provoke
5
4
6
Arcanyst
Zeal: The first time you cast a spell with this in Zeal each turn, put a 1 cost copy of that spell into your action bar until the end of your turn.
5
Spell
Deal 5 damage to a minion and heal your General for 5.
6
4
11
Minion
Whenever a minion is healed, put an Afterglow into your hand and summon a 1/3 Recruit on a random nearby space.
6
Spell
Summon a column of 1/3 Recruits.
7
7
7
Minion
Provoke
Opening Gambit: Give a unit Celerity this turn.
7
5
12
Minion
When your General is destroyed, this becomes your General.