FILTER
Expansion
Core Set
Denizens of Shim'zar
Bloodbound Ancients
Unearthed Prophecy
Immortal Vanguard
Trials of Mythron
Rarity
Basic
Common
Rare
Epic
Legendary
Mythron
Type
General
Minion
Spell
Artifact
Tribe
Arcanyst
Battle Pet
Dervish
Golem
Mech
Structure
Vespyr
0
2
25
General
Bloodbound Spell: Summon 2 Wraithlings nearby your General.
0
2
25
General
Bloodbound Spell: Deal 1 damage to a minion. If it dies this turn, the space turns into Shadow Creep.
0
2
25
General
Bloodbound Spell: Destroy a friendly minion to summon a 4/4 Husk nearby. Deal 2 damage to your General.
0
Spell
Destroy a friendly minion. Your next minion costs 2 less.
1
2
1
Minion
At the end of your turn, turn a nearby space into Shadow Creep.
1
Spell
Destroy a friendly minion to restore 5 Health to your General.
1
Spell
Draw a minion from your opponent's deck. It gains +1/+1.
1
1
2
Minion
Blood Surge: Friendly Wraithlings gain +1/+1.
1
Spell
Choose an enemy minion. When it dies, it deals 3 damage to enemies around it.
1
Artifact
Whenever your General deals damage, summon a 1/1 Wraithling nearby your General.
1
Spell
Summon a 1/1 Wraithling. If you have another Wraithling, draw a card.
1
Spell
Teleport ANY minion to friendly Shadow Creep.
1
Spell
Intensify: Turn 1 random space into Shadow Creep, prioritizing spaces under enemy minions.
1
Spell
Deal 2 damage to enemy General. Restore 3 Health to your General.
2
3
2
Minion
Opening Gambit: Give a nearby enemy -2 attack this turn.
2
1
1
Minion
Dying Wish: Lower the cost of all minions with Dying Wish in your deck and action bar by 1.
2
Spell
Destroy an enemy minion on friendly Shadow Creep.
2
Spell
Destroy a friendly minion. At the end of your turn, re-summon it on the same space and give it +1/+1.
2
Spell
Deal 1 damage to an enemy minion and teleport it anywhere.
2
1
4
Minion
Double the damage dealt by friendly Shadow Creep.
2
Spell
Deal 1 damage to an enemy minion. After it is attacked this turn, destroy it.
2
Spell
Transform ALL minions that cost 2 or less into 1/1 Wraithlings.
2
1
2
Minion
Whenever this attacks an enemy minion, destroy that minion and summon a Gibbet on that space.
2
2
2
Minion
Opening Gambit: Summon a 1/1 Wraithling in a random nearby space.
2
1
1
Battle Pet
Dying Wish: Re-summon this minion in a random corner.
2
Spell
Deal 2 damage to a minion. If it dies this turn, put a random Battle Pet into your action bar.
2
Spell
Lower the cost of all minions with Dying WishDying Wish in your action bar and deck by 1.
2
3
2
Mech
Dying Wish: Shuffle a MECHAZ0R into your deck.
2
2
2
Arcanyst
Whenever you make Shadow Creep or a Wraithling, instead make both.
2
3
3
Battle Pet
Whenever this minion takes damage, turn a space occupied by an enemy into Shadow Creep.
2
3
2
Minion
Whenever your opponent summons a minion, give a minion in your action bar +1 Attack.
2
Spell
Destroy a damaged minion.
2
Spell
Summon a Wraithling behind each enemy.
2
Spell
Give all friendly minions +2 Attack this turn.
2
Artifact
Your General gains +2 Attack.
Whenever your General destroys an enemy, restore 2 Health to your General.
2
Spell
Turn a space into Shadow Creep. Draw a card.
2
Artifact
When this artifact breaks, summon a random friendly non-token minion destroyed this game nearby.
2
Spell
If you have three or more Shadow Creep, draw 2 cards.
3
Spell
Destroy all friendly minions to summon a 1/1 Abomination that gains their Attack, Health, and keywords.
3
3
3
Minion
Opening Gambit: Double a nearby Wraithling's Attack and Health.
3
Spell
Destroy all friendly minions and resummon them on random spaces at end of turn.
3
0
3
Minion
Intensify: This minion gains +5 Attack.
3
2
3
Minion
Sentinel: Minion summoned.

Put a copy of the minion that transformed this into your action bar. It costs 2 less.
3
4
3
Minion
Frenzy
Opening Gambit: Teleport the enemy General one space forward.
3
Spell
Give a friendly minion,
"Deathwatch: Gains +2/+2."
3
Spell
Give all enemy minions -4 Attack until your next turn.
3
4
1
Minion
Dying Wish: Transform a random friendly minion into a 6/6 Horror.
3
Spell
Choose an enemy minion. When it dies, give this effect to all nearby enemy minions and deal 2 damage to the enemy General.
3
Artifact
After your General damages a minion, reactivate and take control of it until the end of your turn.
3
Spell
Steal Health from an enemy minion for each friendly Shadow Creep (but not more than its Health).
3
2
1
Minion
Opening Gambit: Destroy a nearby enemy minion with 2 or less attack.
3
Spell
Destroy a friendly minion to destroy an enemy minion.
3
Spell
Give a friendly minion +5 Attack.
3
2
2
Minion
Deathwatch: Gains +1/+1.
3
2
4
Minion
Sentinel: General attacks.

The enemy General has -1 Attack.
3
Artifact
Your General gains,
"Deathwatch: Gains +2 Attack."
3
Spell
Give an enemy minion -3 Attack. Nearby friendly minions gain +3 Attack.
3
6
1
Minion
Build: (1).
3
Spell
Give a friendly Wraithling minion +4/+4.
3
Spell
Summon three 1/1 Wraithlings nearby each other.
3
3
2
Minion
Sentinel: Spell cast.

Whenever your opponent casts a spell, put a 4/4 Fiend into your action bar.
4
3
3
Minion
This minion has +1/+1 for each friendly Shadow Creep.
4
3
3
Minion
Deathwatch: Summon a Wraithling on a random nearby space.
4
Spell
Deal 2 damage to all enemy minions. Fully heal all friendly minions.
4
6
3
Minion
Dying Wish: Destroy a random nearby enemy minion.
4
Spell
Deal 1 damage to the enemy General for each card in the opponent's action bar.
4
4
4
Minion
Frenzy
Opening Gambit: Destroy friendly minions around it and gain +2/+2 for each minion.
4
2
1
Minion
Opening Gambit: Steal 2 Health from the enemy General.

Dying Wish: Return Desolator to your action bar.
4
0
0
Structure
Build: (3).
Invulnerable
Deathwatch: Summon a random Demon nearby.
4
Artifact
Your General gains +1 Attack for each friendly Shadow Creep.
4
4
2
Minion
Dying Wish: Draw two minions with Dying Wish from your deck.
4
5
1
Arcanyst
Bond: Your General steals 1 Health from the enemy General for each other friendly Arcanyst.
4
Spell
Turn a 2x2 area into Shadow Creep.
4
3
3
Minion
Whenever an enemy takes damage, restore 1 Health to your General.
4
Spell
Destroy a friendly minion to draw three cards.
4
Artifact
Friendly Wraithlings have +2/+2.
5
4
7
Minion
When you summon a Wraithling, this minion gains +2 Attack.
5
Spell
Destroy a friendly minion to deal its Attack to the enemy General.
5
Spell
Destroy an enemy minion and summon a 1/1 Wraithling on that space.
5
Artifact
Friendly minions gain +2 Attack and Frenzy.
5
7
2
Minion
Dying Wish: The enemy General gains,
"At the start of your turn, take 1 damage."
5
Spell
Summon 2 non-token minions destroyed since the end of your last turn nearby.
5
4
4
Minion
Opening Gambit: Deal 2 damage to each enemy on or near friendly Shadow Creep.
5
5
3
Minion
Flying
Dying Wish: Summon a random minion from the opponent's deck on this space.
5
4
4
Minion
Deathwatch: Deal 1 damage to the enemy General, and restore 1 Health to your General.
6
6
6
Minion
Provoke
Your Shadow Creep deals damage equal to the number of friendly Shadow Creep.
6
Spell
Enemy minions nearby their General attack their General.
6
6
6
Minion
Provoke
Dying Wish: Turn six random spaces into Shadow Creep.
6
6
6
Minion
Blood Surge: Summon a 4/4 Fiend on a nearby space.
6
Spell
Destroy ALL minions nearby your General and summon Wraithlings in their place.
6
Spell
Draw to fill your action bar.
6
6
1
Minion
Trial: Cast 6 spells that destroy a friendly minion.

Destiny: Whenever a friendly minion dies, re-summon it on a random space.
6
Spell
Draw cards from your opponent's deck to fill your action bar.
6
6
6
Minion
Celerity
Dying Wish: Summon six Wraithlings on random spaces.
7
8
4
Minion
Opening Gambit: The next minion you summon this turn costs 1.
7
7
7
Minion
Deathwatch: Give minions in your action bar +2/+2.
8
6
6
Arcanyst
Opening Gambit: Summon all friendly non-token Arcanysts destroyed this game nearby.
8
8
8
Minion
Opening Gambit: Your Bloodbound Spell costs 3 and is now AWESOME.
8
Spell
Destroy all friendly Shadow Creep to deal that much damage to all enemies.
8
6
6
Minion
Rush
Whenever this damages an enemy minion, deal 4 damage to the enemy General.
8
Spell
Summon a copy of the minion your opponent most recently summoned from their action bar. It gains Rush and Flying.
9
Spell
The enemy General is DOOMED and will die after three turns.